Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-12-2022, 07:56 AM   #1
FireGamer500
 
Join Date: Nov 2021
Default Detecting injuries/illness

How would you create a power that would let you touch someone and detect any injuries or illnesses they're suffering from? I'm making a character that can use the healing ability, but I'd like him to know what is/was wrong with the person.
FireGamer500 is offline   Reply With Quote
Old 06-12-2022, 08:18 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Detecting injuries/illness

As an advantage, you start with Detect (Disease), from p. B48, and modify it with no range, Analysing, and so on. You have to agree with your GM if Disease is Occasional or Common, because that affects the base cost of the advantage. Then you buy Detect (Injuries) as an Alternate Ability, because that's likely to be cheaper than Disease. There are usually more people around with colds than significant cuts.

Another way to do it is Diagnosis skill.
johndallman is offline   Reply With Quote
Old 06-12-2022, 08:18 AM   #3
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Detecting injuries/illness

Detect with Anaylsis and use the Diagnosis skill to interpret what you sense.
Add other modifiers like Melee, C for limited range if you want it touch only.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 06-12-2022, 08:21 AM   #4
Aldric
 
Join Date: Nov 2015
Default Re: Detecting injuries/illness

Quote:
Originally Posted by FireGamer500 View Post
How would you create a power that would let you touch someone and detect any injuries or illnesses they're suffering from? I'm making a character that can use the healing ability, but I'd like him to know what is/was wrong with the person.
While you could build a Detect Power for a specific condition, it still requires a Sense roll, but skills can already give you many of the answers you seek, so not sure what exactly do you need from this power that cannot already be done with a Diagnosis check.
Aldric is offline   Reply With Quote
Old 06-12-2022, 08:23 AM   #5
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Detecting injuries/illness

Quote:
Originally Posted by Aldric View Post
While you could build a Detect Power for a specific condition, it still requires a Sense roll, but skills can already give you many of the answers you seek, so not sure what exactly do you need from this power that cannot already be done with a Diagnosis check.
Because Detect can give you more info than normal human senses. Its like using a medical scanner to help you figure out what is wrong.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 06-12-2022, 09:08 AM   #6
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Detecting injuries/illness

Using the mechanics in GURPS Powers, I would say, on one hand, that Detect Injury is equivalent to having high-end medical scanning equipment, and would give +2 to Diagnosis. On the other hand, Detect Illness will presumably work for illnesses that are not yet known to medical science, and thus counts as truly miraculous aid, which is good for a +4 to Diagnosis.

I don't think you need Analysis to do this; Detect by itself gives you the ability to identify what you've detected with a successful IQ roll (after the initial Per roll), and it seems fair to me to say that you're going to substitute a Diagnosis roll that gets a bonus from the Detect ability. However, if you choose to take Analysis, I would let that take the place of the Diagnosis roll, giving you an automatic success on identifying the injury or illness (though if it's a completely new illness it probably wouldn't tell you the prognosis or appropriate treatment).

You might want to think about taking Precise, which gives you distance, and thus would let you identify exactly where an injury was placed within someone's body, or let you identify which person in a crowd had an illness.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is online now   Reply With Quote
Old 06-12-2022, 10:00 AM   #7
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Detecting injuries/illness

A very basic version:

Diagnostic Touch [1]

By simply touching a person (or waving your hands through their aura, observing their chakra flows, etc.) for one minute, you may use the Diagnosis skill as though you had performed a basic screening, with no penalty for lacking tools. The GM could give a penalty, require more time, or call for more complex measures for obscure or complicated diagnoses.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 06-14-2022, 08:33 AM   #8
Eric Funk
 
Join Date: Oct 2005
Location: Earth
Default Re: Detecting injuries/illness

Quote:
Originally Posted by RyanW View Post
A very basic version:

Diagnostic Touch [1]
I would agree with this -- the Perks book recommends a Perk can replace basic equipment for skill use (Powerups2:perks p.10).

Consider as precedent the "Body-Reading" spell (M88) which gives +2 to subsequent Poisons or Diagnosis rolls.
__________________
-
"Knowledge Brings Fear" -- Motto of Mars University, Futurama
Eric Funk is offline   Reply With Quote
Old 06-14-2022, 12:40 PM   #9
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Detecting injuries/illness

GURPS Psionic Powers p. 46 uses "Detect Humans" for detecting disease and injuries. That's a 20 point Detect. Detecting any disease or injury would be one step higher and on par with Detect Life.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 06-15-2022, 01:50 AM   #10
Plane
 
Join Date: Aug 2018
Default Re: Detecting injuries/illness

Some level of 'detect injury' seems to be automatic based on visual cues since there's a perk for Unkillable where you don't show signs no matter how injured you are.
Plane is offline   Reply With Quote
Reply

Tags
healing, powers

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:53 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.