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05-30-2016, 07:43 AM | #1 |
Join Date: Dec 2014
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Automatic Deceptive Attack
Deceptive attacks can represent extremely fast attacks that are difficult to defend against. So, it seems logical that a character with Altered Time Rate and/or Enhanced Time Sense could have an automatic penalty to defend against from their sheer speed. I was thinking of creating an advantage that does this:
Lightning-Fast Attacks [24/level] Targets of your attacks have -1 penalty to defend against them. I based the cost on 4/level for +1 skill, bought two levels (because each -1 deceptive attack is a -2 skill penalty) and then treated this as a Wild Card skill (triple cost because it applies to all attacks). Does that seem balanced? Or should it be 30/level, which is the same cost as Enhanced Defenses +1 which makes a certain level of sense? You could have it apply to only melee or ranged attacks for -50%. |
05-30-2016, 07:58 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Automatic Deceptive Attack
I'm trying to imagine buying this, and at what cost it would become worth it ... and it becomes a hard sell at anything much above 10/level.
Also, you generally can't use deceptive attacks with ranged weapons.
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05-30-2016, 08:46 AM | #3 |
Join Date: Dec 2006
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Re: Automatic Deceptive Attack
Ranged weapons generally get the far better MoS based number of hits, and can use 'lead the target' to get a similar effect, so outside of potential so conservation issues I would have minimal issue with such a trait, but share the concerns that i an not sure the boost is actually worth it.
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05-30-2016, 09:33 AM | #4 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Automatic Deceptive Attack
Quote:
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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05-30-2016, 10:04 AM | #5 | |
Join Date: Dec 2006
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Re: Automatic Deceptive Attack
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Fantasy throwers and bowmen can actually achieve non trivial RoFs, and the slurbow has an appreciable rof, so I am having trouble picturing a setting where this never comes up... |
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05-30-2016, 10:15 AM | #6 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Automatic Deceptive Attack
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I don't even know what a "slurbow" is or what book it'd be found in, and I'd probably disallow it in my own setting (where I have been waffling for years about whether I want to allow crossbows at all or if they violate the intended aesthetic). It's most certainly never come up around me before.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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05-30-2016, 09:24 AM | #7 |
Join Date: Dec 2014
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Re: Automatic Deceptive Attack
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05-30-2016, 10:26 AM | #8 | |
Banned
Join Date: Aug 2004
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Re: Automatic Deceptive Attack
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+2 DX costs 40 points +2 DX! (+2 DX - 0.5 speed) costs 30 points and gives you +2 to all DX based skills. |
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05-30-2016, 10:53 AM | #9 | |
Join Date: Sep 2004
Location: Canada
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Re: Automatic Deceptive Attack
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And skill rolls apply to all uses of the skill, this isn't for all uses of the combat skills, it's only for the specific thingy. It's more like a Wildcard technique. Hard technique, costs 5 points to buy off the -4 penalty, *3 = 15 points.
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05-31-2016, 02:19 PM | #10 | |
Join Date: Oct 2007
Location: Vermont
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Re: Automatic Deceptive Attack
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1. People with ATR can take All-Out Attack (Determined) and use the +4 bonus to make a -2 Deceptive Attack, then use their second Maneuver to defend normally. So to some extent, they have this built in already. Additionally, if they simply attack multiple times that cause penalties to additional parries. 2. People with ETS don't move any faster and wouldn't necessarily be any harder to defend against. That said, I can see several other situations where bonus to deceptive attacks would be warranted, so there could still be a place for such an advantage.
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Tags |
altered time rate, deceptive attack, enhanced time sense |
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