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#41 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Done, thanks for mentioning that! |
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#42 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Now, time for you to get to work on the back side. :) How about: range penalties, hit location penalties (including all the added goodies from Martial Arts), I'd move the posture table and rapid fire table to the back... Onkl, fantastic job, by the way.
__________________
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#43 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It's not bad, but can somebody tell me what the advantage over the mook's sheets is? Sell me on these, please.
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#44 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Anyway.. Release 1.5, added Disclaimer and lightened up the colors. |
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#45 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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I've personally missed some defense options on The Mooks sheet, like retreat and such...
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#46 | |
Banned
Join Date: Oct 2007
Location: Europe
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I've gotten my B&W laser set up again, so I can do a printout soon, and give some more feedback. |
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#47 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Thanks for testing, I'm looking forward to what you have to say... |
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#49 |
Join Date: Oct 2006
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Very nice, I like how you fit it all on one page.
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#50 |
Join Date: Jun 2010
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Awesome sheet. Only thing i see missing are cover bonuses. Or how cover works.
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Tags |
combat, game aid, game aids |
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