07-03-2010, 03:16 AM | #11 | ||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [RULES] Rule of 16!
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07-03-2010, 04:18 AM | #12 |
Join Date: Aug 2004
Location: Los Angeles
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Re: [RULES] Rule of 16!
I have no input on the Rule of 16 itself, as I don't mind it in my games. Just wanted to mention that doing Google searches as structured below may be of use in the future, for topics that are problematic in the forum's integrated search:
"rule of 16" site:http://forums.sjgames.com/
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07-03-2010, 09:22 AM | #13 |
Join Date: Jul 2005
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Re: [RULES] Rule of 16!
If your friend doesn't like the rule of 16, change it around. None of the GURPS rules are set in stone. It is what I like about GURPS.
On the other hand, I think this is one of those legacy faults of the GURPS magic system. If you use magic as powers, you end up with maledictions which are much more costly to get up to an effective attack level of 30.
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07-03-2010, 10:13 AM | #14 |
Join Date: Aug 2004
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Re: [RULES] Rule of 16!
The rule of 17 perk (which I use) is a decent solution. It allows the GM to control the level of resistance and in what manner it is given out (so far, I've only allowed it as a magical style perk).
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07-03-2010, 10:19 AM | #15 |
Join Date: Nov 2009
Location: GMT-5
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Re: [RULES] Rule of 16!
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07-03-2010, 11:12 AM | #16 |
Join Date: Jan 2008
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Re: [RULES] Rule of 16!
Well, he somewhat fails to see reason.
I was about to write how I placated him. But I did not create a viable solution. I said that using the Extreme Scores rules found on the same page, he can be adjusted to fit into the rule of 16, if albeit his enemy has 10. This solves nothing, besides putting a severely unbalanced check into a fairly unbalanced one. It is by no way an adequate solution, but he refuses GM fiat on just letting the rule of 16 be and he dislikes playing when things aren't going his way. I won't go on a tangent about his other problems as a GURPS player (bending high octane ads into his own versions, or not playing at all, for instance), but he's what I've got available... Lack of available players sucks. |
07-03-2010, 12:49 PM | #17 | |
Join Date: Jul 2005
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Re: [RULES] Rule of 16!
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How many enemies does he face that really have that high of resistance? I guess if he wants to be successful all the time with a spell that works on just one subject at a time and you need to challenge him, you can get rid of the rule of 16 and then increase the number of supernumaries in hordes that he may have to face. Not to mention the first time he has to run into someone with a 30 skill in another spell. Heheheh..
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07-03-2010, 12:52 PM | #18 |
Join Date: Jan 2008
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Re: [RULES] Rule of 16!
All that WAS brought up.
Thing is, he's in denial of his own munchkinism. He sees the value in resistible spells, but not the point of being unable to overwhelm any single opponent he wishes if he ever had a spell in it's 30s (Which is highly unlikely, anyway. He has plenty else to spend those points at) He's a ****. |
07-03-2010, 01:05 PM | #19 | |
Join Date: Jul 2005
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Re: [RULES] Rule of 16!
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What IS the spell he has at 30 exactly?
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07-03-2010, 01:12 PM | #20 | |
Join Date: Dec 2007
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Re: [RULES] Rule of 16!
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rule of 16 |
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