01-13-2010, 10:56 AM | #21 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Allowed Defenses while Grappling?
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In the real world, if Fighter A "grapples" Fighter B in a match, he's making a grab for him, an attempt to secure control. Fighter B likely resists by making a grab for A. Some struggle ensues. Seven seconds of struggle later, B moves in, and secures A with a double-handed grip. He's ready for a takedown now, etc. In our regular descriptive terms, they've been "grappling" each other for seven seconds. In GURPS terms, only when B achieves some level of positive control over A is he considered Grappled (capital G, game term). At that point, the odds of A overcoming B's hold on him really IS a lot lower, and in real life, some sort of "escape" move or a hold-breaker is likely required before A can "Grapple" B back. I think what most of us think of as grappling can (perhaps unfairly) be pictured in GURPS as two guys both in range C doing not much successfully. To an observer, it might even be an exciting match. To a GURPS Player, it's boring as heck. To that extent, it would have been interesting to distinguish a "grab" or even "holding contact" vs the GURPS term of art "Grapple," which has enough game mechanical impact to drive comparatively huge bonuses much of the time. Grapple (GURPS Term) a Leg, and you have, what, a +3 bonus to takedowns and Leg Locks or something? That can be the equivalent of 12 points of skill! A big deal.
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01-13-2010, 11:09 AM | #22 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Allowed Defenses while Grappling?
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01-13-2010, 11:27 AM | #23 |
Join Date: Mar 2006
Location: Iceland*
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Re: Allowed Defenses while Grappling?
As a corollary to this issue, in my games, I allow (as a houserule) Wrestling Parries to be used against an opponent one has grappled without releasing the hold. This represents shifting the opponent's weight and center of balance around to cause him to miss his attack*.
In essence, this is an extension of the rule that allows counters vs. grappling only. It also serves the purpose of giving Wrestling a much needed boost relative to Judo when it comes to defending in certain situations, since Wrestling requires both hands to Parry while Judo allows one unpenalised Parry with each free hand. I like my unarmed skills to be distinct and for each one to have its own niche where it excels. *Which in my experience can be attempted without giving up the hold or sacrificing one's own action any more than a normal barehanded Parry.
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01-13-2010, 12:46 PM | #24 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Allowed Defenses while Grappling?
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01-13-2010, 05:14 PM | #25 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Allowed Defenses while Grappling?
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Actually, depending on how you read p. 119 of MA, it might be official for all attacks or it might be official only when you grapple someone from behind. Either way, you can in do it with Wrestling without restriction in my campaign.
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01-13-2010, 08:12 PM | #26 |
Join Date: Apr 2005
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Re: Allowed Defenses while Grappling?
Per second. An important detail of GURPS combat resolution that seems to be constantly overlooked. Even a 25% chance of managing to pull something off per second is fairly good, but it's constantly considered as horrible odds in-game.
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01-13-2010, 08:26 PM | #27 | |
Banned
Join Date: Apr 2008
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Re: Allowed Defenses while Grappling?
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