03-30-2022, 08:49 AM | #71 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Spear vs Knights... am I missing something?
It's done by fiat: If the monster gets into your hex, you're overrun and pinned. So, don't let that happen. Monster abilities on the dungeon side of the system aren't "built" using character abilities . . . they just work, fair or not.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-30-2022, 08:57 AM | #72 |
Join Date: Jun 2013
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Re: Spear vs Knights... am I missing something?
In theory, something like Binding with Aura (perhaps alongside an Innate Attack Aura, for the corrosive effect of being digested once grapple) might work if you wanted to build a DF-style slime as a character (as a PC, or perhaps an Ally/summon)... but that's a pretty significant tangent that should probably go in its own thread.
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03-30-2022, 09:01 AM | #73 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Spear vs Knights... am I missing something?
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This is an area of history of which I'm fairly aware due to my late father being a lifelong historian: As a young fantasy gamer, I was convinced that knights were all a bunch of armored hard men who dominated the battlefield. My father took the time to explain how the majority were more analogous to the upper middle class people across town who had bigger houses and cars, paying others to do things for them, and how that started not when the crown took to knighting rock stars, or even when gunpowder began to make knights obsolete, but rather during the reign of Henry I of England (1100-1135). I was a bit disappointed at the time. ;) Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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03-30-2022, 09:07 AM | #74 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Spear vs Knights... am I missing something?
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I'd probably start with Binding modified with Area Effect and Emanation. You'll likely need lots of other modifiers to let Binding pin, keep the effect on at all times, etc. As with most monster abilities, I suspect that after you've applied all the conventional modifiers, you'll hit some bit that unavoidably demands some form of Cosmic, though.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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03-30-2022, 09:12 AM | #75 |
Join Date: Aug 2007
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Re: Spear vs Knights... am I missing something?
Note that in some extreme situations it's going to need to be adjusted by fiat. If Mr. Goo tries this on Nyx the Barbarian who has ST 22, a Flaming Weapon, Flaming Armor and a Flaming Shield (yeah, she had Pyromania) it's not going to work nearly as well.
The actual "goo monster" story from that game was when Aldehar the Incendiary stuck his Staff into one and triggered an Explosive Fireball. I fiated that the monster did indeed take 3x damage for an internal explosion but everyone else got "hot goo" damage for 50%.
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Fred Brackin |
03-30-2022, 09:31 AM | #76 | |
Join Date: Jun 2013
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Re: Spear vs Knights... am I missing something?
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*Which is actually impossible for foes with DX 13+, although extending the table - -14 to DX at 2.5xControlMax, -16 to DX at 3xControlMax, etc, for an additional -2 to DX per +0.5 to the multiplier - wouldn't be out of the question.
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03-30-2022, 09:44 AM | #77 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Spear vs Knights... am I missing something?
Regarding "finesse" fighters, GURPS actually makes it pretty easy to make that work, and to avoid needing ST for just about anything.
If you're worried about surprise attacks or traps, buy Perception, Peripheral Vision and Danger Sense. If you don't want to get grappled or slammed, parry--GURPS is extremely generous about letting you parry just about anything. If you don't want to be in close combat, step out of close combat (and stay away from corners, fight back-to back with allies, etc., use good tactics). It's actually quite difficult to force someone into close combat who doesn't want to be there. You don't need DR and HP if you never get hit because you parry everything! If you don't want a goo monster in your hex, retreat out of the hex when it enters, then whack it with a stick until it's dead (or maybe hope your wizard blows it up--you do need magic for some things, but being strong certainly isn't helping anyone damage a Diffuse entity). And notice that none of this actually requires a high DX! If anything, DX is overpriced in GURPS as a combat ability (it's great if you're interested in doing other things with it, like circus performance, stage magic, thievery, etc.). The issue is that melee weapon skill is underpriced (for low tech games where melee combat is a significant factor). It gives you everything you need in one, cheap package. Don't get me wrong, ST fighters can be awesome, but if they don't invest in high skill first, their attacks get parried, their defenses aren't good enough, and they get stabbed in the eye by higher skill enemies. Also, it's a bit ironic that people are talking about DFRPG's Giant Spiders and their webs in the context of DX fighters vs. ST fighters when you can avoid those webs with...DX! (according to what's written in the Monsters book) That said, in DF I generally work hard to make ST matter, to make everyone's abilities matter, and in a world of high fantasy that's definitely possible. But that's just it--I have to work hard to make everyone's abilities matter, but I also have to work hard to make high weapon skill not dominate everything. I never have to worry that a PC didn't get their money's worth out of high skill. |
03-30-2022, 12:07 PM | #78 | ||||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Spear vs Knights... am I missing something?
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If you have a critter whose ability to apply control is capped at 30, but a victim whose Control Maximum is (say) 10, if the attacker has 30 CP on the target, they're at -12 to DX passively, but if they try anything, the grapply creature can spend up to 10 CP to apply up to an additional -10 to DX for that action, and still not limit the base passive -12. Then on their turn, they might be able to worry for free-action CP, or attack to increase, and "oh no you didn't!" bank gets refilled.
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03-30-2022, 12:16 PM | #79 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Spear vs Knights... am I missing something?
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Absolutely. Heck, though it's out of the realm of "medieval," for those of you unaware, my namedropping Sir Walter Scott was ironic in context: the whole notion of "baronets" comes because James I wanted to boost the Crown's coffers, and sold 200 baronetcies with the stipulation that the grantees would maintain a few dozen soldiers at their own expense. The titles were hereditary, and the holders' eldest sons were automatically knighted. Now sure, as Varyon says, anyone can decide that a "knight" must be a skilled warrior in their own settings. I just don't imagine that the vast majority of settings will be any more immune to politics, rent-seeking, money grubbing, entrenched groups or other chicanery than our culture is.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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03-30-2022, 01:37 PM | #80 | ||||
Join Date: Jun 2013
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Re: Spear vs Knights... am I missing something?
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A setting where all knights are actually elite warriors is arguably rather unrealistic, but at the least you could have one where that's true for most of them.
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