04-14-2022, 10:16 AM | #141 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Spear vs Knights... am I missing something?
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No, no, Acting would be it. Performance lets you put on a good fixed show, sure. But if I wanted to give people the impression I was a legendary martial artist, I'd want Acting. That would let me walk the walk and talk the talk in all situations, so I'd stay in character all the time.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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04-14-2022, 10:24 AM | #142 | |
Join Date: Aug 2007
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Re: Spear vs Knights... am I missing something?
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Just for the record, Acting and Performance have good mutual Defaults.
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Fred Brackin |
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04-14-2022, 11:49 AM | #143 | |
Join Date: Mar 2016
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Re: Spear vs Knights... am I missing something?
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04-14-2022, 02:43 PM | #144 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Spear vs Knights... am I missing something?
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I might be almost everything else but legendary fighter never ever.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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04-14-2022, 03:09 PM | #145 | |
Join Date: Jan 2014
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Re: Spear vs Knights... am I missing something?
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A skill 12 character that outperforms a ST10 SK20 character (in a fight against a copy of that character) has a strength of about 40. Of course this also ignores the "Parrying Heavy Weapons" rule. |
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04-14-2022, 03:30 PM | #146 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Spear vs Knights... am I missing something?
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Indeed to go back to OP 'knight'. I would go with ST 11 a thrusting sword and some Lifting ST and light high quality Armor (bonus DR and -10% or -15% less weight) to lower the Enc penalties. With the bonus that Imp damage is nice and the flexibility to go swing/cut (against that Spear say) is always good.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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04-14-2022, 03:39 PM | #147 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Spear vs Knights... am I missing something?
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What weapons were the combatant's using? And were you using deceptive attack? The armor result is quite interesting. Quote:
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04-14-2022, 10:19 PM | #148 |
Join Date: Jan 2014
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Re: Spear vs Knights... am I missing something?
Broadswords (sw+1 cut). I assume the ultra-strong ones are just using a hypothetical huge broadsword with the same stats and higher minST.
Yes, but only to 16. So someone with a skill of 18 would only take one step of deceptive attack. And if you were hit with -1 shock then you'd do no steps of deceptive attack. I'll also note that I ignored critical hits misses though I don't think it would make much of a difference either way. Given I just assume a combatant wins if they inflict a major wound, I think it may have more to do with the fact that the weaker combatants cannot inflict major wounds at high levels of DR. So under my model, there's basically two ways to win: A) Inflict a major wound to your opponent and the suffer knockdown B) Inflict enough damage for your opponent to fall unconscious or die The ST10 combatant can't win by A when DR is high or if their opponent's ST is high enough. So instead they have to chip away at their opponent until they get down to 0 HP, which will likely take a while, as with DR5 they're doing 2/3 damage with every successful hit and 6.5 damage with DR0. I think it has less to do with how strong they are and how much punishment they can take. An ST20 combatant is going to kill the ST10 combatant dead if he makes a hit, the problem is he won't live long enough to hit him. |
04-15-2022, 07:07 AM | #149 | |
Join Date: Jun 2013
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Re: Spear vs Knights... am I missing something?
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I believe one of the forumites (Anthony IIRC) ran some tests a while back and determined that, generally speaking, dropping your skill to 13 or 14 (or was it 12 or 13?) with Deceptive Attack tended to be the optimal way to go, even considering Critical Hits. Might be worth giving a look, although I doubt it will make any serious changes to the results.
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GURPS Overhaul |
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04-15-2022, 10:55 AM | #150 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Spear vs Knights... am I missing something?
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The 12-13 rule is correct for defense scores between 10 and 11, which is not exactly uncommon. Quote:
Gurps combatants are a fairly complex design space. Quote:
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