04-04-2017, 03:31 PM | #11 | |
Join Date: Jan 2017
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Re: The Rules of 14, 16, & 20
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04-04-2017, 03:36 PM | #12 |
Join Date: Mar 2014
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Re: The Rules of 14, 16, & 20
Is it really? If you have enough character points to get IQ significantly higher than 20, then the cost of putting at least one point in each of the IQ skills which are likely to be important is rather small (and not terribly inefficent for the first point in each skill either). There are also a few advantages which allow you to use any skill as if you had learned it.
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04-04-2017, 03:48 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The Rules of 14, 16, & 20
Yes. The way IQ is structured means that you should basically only put 1 point in any mental skill, except one or maybe two skills you put 8+ points in. When you've got 200 mental skills, that's just stupid.
I'd probably go with an exponential cost: IQ 10: 0 IQ 11: 10 IQ 12: 30 (+20) IQ 13: 70 (+40) IQ 14: 150 (+80) IQ 15: 310 (+160) etc.... and probably also remove the cap of 4/level on skills. Means you probably never see skills of 20+ (cheapest option for IQ/A at 20 is IQ 14 for 150, IQ+6 for 128), but I can live with that. |
04-04-2017, 03:50 PM | #14 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Rules of 14, 16, & 20
I don't think it's a good patch, though. If it were lowered to 16 it would be better.
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Bill Stoddard I don't think we're in Oz any more. |
04-04-2017, 03:51 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The Rules of 14, 16, & 20
A good patch would be making attributes not broken.
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04-04-2017, 03:52 PM | #16 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Rules of 14, 16, & 20
I've thought about having total cost double with each level. So for Average, stat-1 is 1, stat is 2, stat+1 is 4, stat+2 is 8, stat+3 is 16, stat+4 is 32, and so on.
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Bill Stoddard I don't think we're in Oz any more. |
04-04-2017, 04:04 PM | #17 | |
Join Date: Mar 2014
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Re: The Rules of 14, 16, & 20
Quote:
Without the rule of 20, you would just not have to put 1 point into all important skills, but the cost of doing so for someone with IQ significantly higher than 20 would be rather small and since the first point generally increase skill level by four and sometimes give some other benefits as well, you might very well want to do so anyway. An exponential cost progression might be a good choice, but doubling each level seems a little harsh (though it does make it easy to calculate in your head). |
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04-04-2017, 04:08 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The Rules of 14, 16, & 20
It is, just not a very good one.
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04-04-2017, 04:42 PM | #19 |
Join Date: Jun 2006
Location: On the road again...
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Re: The Rules of 14, 16, & 20
Explain this to us, please? How, in your opinion, are they "broken", and what do you propose for altering them so that they are "fixed"?
(I personally don't find them broken, but I'm curious as to your reasoning.)
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04-04-2017, 05:48 PM | #20 |
Join Date: Aug 2005
Location: New Orleans, LA
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Re: The Rules of 14, 16, & 20
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rule of 14, rule of 16 |
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