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Old 09-28-2015, 06:58 AM   #11
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Join Date: Nov 2013
Default Re: Regular Spells and Specific Targetting

First, Magic base system is a rigid system of sorts.

If you want a system that can handle improvisation or "split-second decision" type of system you'd be better using RPM, Path and Books or your own built system, for example.

Secondly, I'd advise against allowing such type of magical effects on what seems to be a trivial magic casting for the player.

If all and every wizard out there can explode your heart, encounters will most certainly be gruesome and players will die rather quick if they consistently engage.
I guess it could work if that's the kinda of setting you're running...

All that said, why don't you take a look at "Magic Death Spells" - It's a list of death spells that could give you all sorts of ideas and baseline for such spells.
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combat, magic, penalties, rules clarification

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