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Old 04-03-2006, 11:41 PM   #21
Grayson
 
Join Date: Dec 2005
Default Re: Cosmic and Resistance Rolls

How about just replacing the Rule of 16 with something a bit higher, say Rule of 20? Just a thought.
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Old 04-04-2006, 12:28 AM   #22
Not another shrubbery
 
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Default Re: Cosmic and Resistance Rolls

<at no one in particular>

I am agape at all the people who wish to increase the attacker's already great advantage *tsk*

Cayete la boca!

heh
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Old 04-04-2006, 01:26 AM   #23
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Default Re: Cosmic and Resistance Rolls

Quote:
Originally Posted by transmetahuman
While reading this thread, I had an idea that I'll throw out without thinking too hard about it (so I reserve the right to disown it if it turns out to be stupid). How about letting you trade in your levels in excess of (16/defender's score) the same way that Deceptive Attack works?
Now, wasn't that exactly what I proposed in post #18 et al.? The only exception was that I had doubts about letting it go below 13.
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Old 04-04-2006, 03:42 AM   #24
transmetahuman
 
Join Date: Oct 2004
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Default Re: Cosmic and Resistance Rolls

Quote:
Originally Posted by Molokh
Now, wasn't that exactly what I proposed in post #18 et al.? The only exception was that I had doubts about letting it go below 13.
Hadn't consciously caught it, but that may well have been where I got the idea. Didn't mean to steal the credit.
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Old 04-04-2006, 08:06 AM   #25
Kuroshima
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Default Re: Cosmic and Resistance Rolls

I would personally change the rule of 16 for the rule of x+4. Attack can at best be 4 points higher than defense. This makes investing on attack worthwhile, but makes even attacks against weaker opponents resistable.

If you find that a 4 point diference is to much, you could say that it's 4 up to defense 20, +3 up to defense 25, +2 up to defense 30, +1 from there over.
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