06-28-2019, 06:29 PM | #11 | |
Join Date: May 2019
|
Re: IQ to power spells
Quote:
To answer question (b): Also yes. That's not very different to how wizards have always worked, however. Magic demands a cost, and if you cast too many spells then you will be eventually be unable to cast any more spells. My mechanic offers a new, riskier source of power for your spells, it does not offer a wizard absolution from all limitation. It could be a little bit more powerful, I agree, but those points you brought up are absolutely the goal of the mechanic. Let me share what I've settled for my own campaign: Savant (1) If a wizard wishes to, he may learn a spell as a Savant. This gives him the ability to pay the cost of that spell by fatiguing his IQ in addition to his ST or Manastaff. IQ powers spells twice as efficiently as ST or mana. If a wizard uses IQ to pay for a spell, but the spell's cost is 1, he is at +1DX to cast the spell. If he renews a continuing type spell with IQ and it's cost was 1, he does not have to renew it on his next turn. For every point of IQ distant a wizard's adjIQ is from the IQ level of the spell he is trying to cast, the wizard is at -2DX to cast that spell. Sorcery (2) If a wizard wishes to, he may learn a spell as a Sorcerer. This gives him the ability to pay the cost of that spell by fatiguing his IQ in addition to his ST or Manastaff. IQ powers spells thrice as efficiently as ST or mana. If a wizard uses IQ to pay for a spell, but the spell's cost is 1, he is at +2DX to cast the spell (and if the spell's cost is 2, he is at +1DX). If he renews a continuing type spell with IQ and it's cost was 1, he does not have to renew it on his next 2 turns (if it's cost was 2, he does not have to renew it on only is next turn). For every point of IQ distant a wizard's adjIQ is from the IQ level of the spell he is trying to cast, the wizard is at -1DX to cast that spell. |
|
06-28-2019, 10:48 PM | #12 | |
Join Date: Nov 2010
Location: Arizona
|
Quote:
|
|
06-29-2019, 01:37 PM | #13 | |
Join Date: May 2019
|
Re: IQ to power spells
Quote:
|
|
06-29-2019, 01:50 PM | #14 | |
Join Date: Nov 2010
Location: Arizona
|
Re: IQ to power spells
Quote:
I like the Fate rules. Maybe post whatever your mash-up looks like at some point? I'd be interested in seeing what choices you made in creating it. |
|
06-29-2019, 03:13 PM | #15 | |
Join Date: May 2019
|
Re: IQ to power spells
Quote:
|
|
06-30-2019, 05:12 AM | #16 | |
Join Date: May 2019
|
Re: IQ to power spells
Quote:
Also very interested in your TFT/Fate mashup ideas! 🤓 |
|
07-04-2019, 07:08 PM | #17 | |
Join Date: Nov 2010
Location: Arizona
|
Re: IQ to power spells
Quote:
Actually, it's brilliant if you think about it. Why SHOULD a game resolve combat and something completely different using the same mechanics? Using a "Fate-like" non-combat resolution is quick and easy, and using TFT-style combat rules is ALSO quick and easy, and both are really tailored to those specific kinds of things. What's not to like there? |
|
07-05-2019, 12:45 AM | #18 | |
Join Date: May 2018
|
Re: IQ to power spells
Quote:
Also, here's Resisting Fear (dump stats and 3/L, 3/M, 3/H saving throws) and Contests to change reaction roll results. SJ eventually went the "compare margin of success" route but I much prefer Dark City Games contest rules (as I mention in my contests document). Maybe some of the approaches in these posts will appeal to you. |
|
07-16-2019, 05:07 PM | #19 | |
Join Date: Jun 2019
|
Re: IQ to power spells
Quote:
Our old house rules, as they were left standing back in the day, would be far too much to lay on brand new, novice players. My original group had almost 200 pages of house rules written before ITL and Advanced Wizard came out. While I'll dump and simplify most of that in favor of just using the Legacy Edition for new players, using Mana to pay spell costs is something I'll definitely be keeping along with some related changes. |
|
07-18-2019, 12:19 AM | #20 | |
Join Date: Nov 2010
Location: Arizona
|
Re: IQ to power spells
Quote:
The noon/midnight thing was something I put in there (it could have all been at the same time in reality) simply to give it more of a "magicky" feel to it! The group liked it enough to keep it, and it became standard operating procedure after that. I still like the Mana concept better than the fatigue concept, and if I ever get a face-to-face group going again (I thought I might there for a while, but it kind of fell through), I might very well go with it again. Sounds like I'd enjoy playing in your campaign! I bet a lot of other people on here would as well. |
|
|
|