09-19-2022, 05:55 AM | #11 | ||
Join Date: Jun 2013
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Re: [DF] Race Option Suggestions
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Comedically, you could opt instead for No Legs (Bounces), with their fish half doing a "fish flopping on land" kind of thing to move around. Mermaids moving in this fashion can be rather distracting - characters who are attracted to females and have Lecherousness must make a Self Control roll at the start of their turn after a mermaid moves a Step or more - Failure means they Do Nothing that turn, Critical Failure means they are Mentally Stunned (or walk into a wall, whatever is more appropriate at the time).
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GURPS Overhaul Last edited by Varyon; 09-19-2022 at 06:07 AM. |
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09-19-2022, 06:12 AM | #12 | |||
Join Date: Aug 2004
Location: U.K.
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Re: [DF] Race Option Suggestions
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I realise that lizard-folk break the "must be interfertile with others" rule, but how about dragon-folk descended from matings between humans and shapeshifting great dragons? Scales on the hands and skull, short claws, and an aptitude for magic. Digging out my copy of Nyambe, I rather like the Unthlatu dragon-people in there; swamp dwelling guerrilla fighters with maybe a hint of crocodile in their ancestry, and the option to have breath weapons and energy immunity keyed to the type of dragon they're descended from.
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09-19-2022, 07:27 AM | #13 | ||
Join Date: Jun 2017
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Re: [DF] Race Option Suggestions
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I'm kind of confused as to what the rules are on "must be sexable".
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09-19-2022, 07:57 AM | #14 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [DF] Race Option Suggestions
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Magic the Gathering has been enamored with merfolk with legs as of late, so if you want art on the concept, there is a lot of it floating around. They emphasize the "fish" aspect more than the ones with just tails. D&D might call them locathah, but the MtG art really is better.
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09-19-2022, 08:53 AM | #15 |
Join Date: Jun 2013
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Re: [DF] Race Option Suggestions
I should note here that something like "No Dwarves/Merfolk because I don't want them" is a perfectly legitimate response to these suggestions. It's just that the qualifications you've given - "No Dwarves because they aren't 'sexable'" and "No Merfolk because they can't function out of the water" - have pretty easy workarounds (if Humans and Naga can interbreed and produce a hybrid, Humans and Dwarves should certainly be able to, and there's no reason to suppose Dwarves are going to be ugly, particularly if Ogres aren't; and land-capable Merfolk really aren't that difficult to work out).
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GURPS Overhaul |
09-19-2022, 02:46 PM | #16 |
Join Date: Jul 2007
Location: West Virginia
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Re: [DF] Race Option Suggestions
Why not say humanity used to be one. But they were broken up into elementally aligned races.
The elements would be Fire, Water, Earth, Air, Wood, and Metal. Nagas are clearly water. Elves seem right for wood. Orcs in Italian folklore (yes they're evil faeries from Italy, "you smell like an Orc!" was a common insult until about a generation ago) are associated with swamps, and are thought to be a mythic reflection of people choked to death by sudden methane releases, a thing I am told happens in Italian swamps. But one type of Orc, the Orchi, is said to be a giant that can turn into mist and lives in the clouds. So let Orcs be Orchi and have Body of Air and a foul stench. Which gives us air creatures. Since giant types are mythically associated with either air or earth, and Orchi got Air, give Ogres Earth. This leaves you needing fire and metal. A Leprechaun/Gnome type focused on wealth and craft working could fit metal. Greed for metals, a valuable commodity, would fit nicely. Note: I'm dealing with more folkloric gnomes here. They could pass for short humans. The Jinn seem like a good fire choice. Low power Jinn are common in older Arabian tales.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 09-19-2022 at 03:05 PM. |
09-20-2022, 03:54 AM | #17 | |||||||
Join Date: Mar 2013
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Re: [DF] Race Option Suggestions
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That said I'm already doing it, but I want to do my best to avoid making race equal class. And my humans will have a niche, being social. Quote:
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09-20-2022, 05:05 AM | #18 |
Join Date: Jun 2017
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Re: [DF] Race Option Suggestions
So are you saying that you don't want to use dwarves because they are both common and typically do not include portrayals of hybrid offspring?
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09-20-2022, 06:04 AM | #19 | ||
Join Date: Aug 2004
Location: U.K.
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Re: [DF] Race Option Suggestions
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Two related alternatives are (a) The Splash option -- merfolk are involuntary shape-shifters, switching between tail and legs depending on local moisture levels, or (b) Go for "Selkies" rather than merfolk -- skin-changers who can transform into seals. Quote:
Which reminds me; you don't have gnomes. These can be anywhere on the spectrum from D&D-ish skinny dwarfs with a talent for clockwork and illusion magic to the original low-end earth elementals.
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09-20-2022, 07:46 AM | #20 |
Join Date: Jun 2017
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Re: [DF] Race Option Suggestions
At least one depiction of dwarves I've recently seen has them as short-ish humans with beards and slightly pointed ears: basically shorter, beardy elves. These are based of the original Norse myths, where I think it's not always clear that there are exact separations between labeled "dwarves" and things labeled "elves".
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