11-14-2020, 06:01 AM | #111 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
[QUOTE=Hide;2353584]Hey there, I am the new player! Nice to meet you![/quote[
Welcome! Quote:
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The skill set looks mostly equivalent to what the other folks have. Daymar is more of a generalist and Hua is more of a sneak. Don't forget skills like scrounging and weapons training. Quote:
We have some elements of "slice of life". That life features both military rank-and file elements, as well as the exotic worlds they come from (though the people themselves tend not to be exotic) The technology vibe is kind of odd: personal tech is minmalized and played down, while the massive superscience machinery that runs the ship is played up: I'm aiming for a greasy mechanic vibe there. Other than that, the ambience is kind of up to the players. Quote:
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11-14-2020, 11:36 PM | #112 | |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
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I want my character to be proficient in combat; however, if you think there's something the team needs, I could explore such abilities and perhaps include them. I will post the first draft this Monday. Thanks!
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11-15-2020, 06:19 AM | #113 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
Quote:
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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11-16-2020, 04:29 PM | #114 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Hello this is the first draft:
Spoiler:
Thanks!
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11-16-2020, 05:08 PM | #115 |
Join Date: Jan 2014
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Re: DreadStormers (OOC)
Should we delay the meeting until Hide's ready?
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11-17-2020, 08:35 AM | #116 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
Ok. looking the sheet over.... You haven't clearly indicated your "flavor" skills. 10 points should be spent on Quote:
Engineer (starships) only gives you expertise to design the hulls and interiors of starships (excluding both drives, the power plant, sensors, weapons, shields, and life support). To maintain them, you need Mechanic (starships). Though your title could quite possibly be "Engineer", that's just title creep. They don't actually especially want ship designers on-board... at least not as enlisted men. Its low enough that it isn't really functional. Which brings up the general lowness of his skills. His stats are pretty low. We've seen three other characters built in this game, and all of them had both DX and IQ at 14 or higher. You don't need to go quite that high, but right now this character can't pass the dreadstormer academy. These characters should be special forces guys who also have psi powers. In particular, your acting skill is very low. This skill is essential, and all players have rolled against it multiple times. I cannot bring this character into the game with an acting skill of 10. But his skills are generally low. This is probably because your attributes are low. Please list your advantages with their modifiers. On their own line would be nice, but not neccessary. For example: Quote:
Psi Powers should have a skill associated with them. You specified karate for the attack, but the vibration sense especially needs a skill. You can make up the name ("Slowed Observation"?) and make it a hard skill, or try to justify an existing skill (like karate). See skills from psionic powers page 5 or skills for everyone on page 162 of powers. The cost on your trained by a master is way off, unless you've got some big modifiers on it. Reliable on danger sense makes me raise my eyebrow... but with your per so low, it makes a bit of sense. We might come back to this, or might not. Is your resistant to psi, or to drugs and toxins? please indicate with the advantage, along with the level. You don't get to bring on any gear to the ship. No signature gear, nothing held out. They are very through, and the dreadstormer doctrine is not to contest those attempts. You also don't have the skill level of holdout to justify it. That said, TK can work as lockpicks, you've got the power set, and as an alternate ability the ability is really cheap. a single point will get you TK 2, which is enough to pick some locks and do some delicate work. 2 points gets you TK 5, and 4 points give TK 10 as an alternate ability to your attack, which adds some pretty solid ability to your character. Could explain what "The Order" that you have fanaticism to is? Do you mean the Dreadstormers as an organization, or something else? correct me if I'm wrong, but I think this character is intended to dance through an enemy hail of projectiles while slicing through armor, possibly under the cover darkness. I've seen a similar concept in play before (but a very different build) and yeah, it can be awesome. I see the following problems: The primary ranged weapon on board the ship is laser weaponry, which you can't block. This was done precisely because PK users can block bullets (though traditionally they use shields) You don't have a way to block everyone else's vision. If you're not planning to block vision, why do you have vibration sense? Neither Vibration Sense nor Dangerous Sense will let you leverage ETS to block bullets if you don't have a clear line of sight to them. The whole build seems a little advantage heavy. You have Fit and High Pain Threshold and Eidetic Memory and Both Gunslinger and Trained by a master. Any one of those by itself adds a little color, but altogether they are eating up a lot points that are needed to beef up the attributes. I'm a little concerned that you are expecting more combat and less sneaking than the rest of us. This game will have combat, but its also a heist story, with roots closer to Action than DF.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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11-17-2020, 08:36 AM | #117 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers (OOC)
I think the sheet needs a bit of work. I'm for continuing to play in the mean time.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-17-2020, 10:11 AM | #118 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Alright, just letting you know I am updating the character!
And you can count with a background story too.
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11-17-2020, 09:59 PM | #119 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Hey there, here's the update:
Spoiler:
Looking forward to your comments!
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11-18-2020, 04:52 AM | #120 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers (OOC)
As ericthered has noted, your attributes are very low, especially for a 300+ point special ops game. If you do get in combat and get hit, HT 10 gives low odds of passing a death check. ST 10 is probably fine, I suggest a minimum DX/IQ of 13, HT 11, maybe 12.
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