12-05-2011, 09:26 PM | #1 |
Join Date: Nov 2008
Location: Florida
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My TL0 Clothing/Armour Creation Rules
I put some work into this for our next game, and the numbers work out pretty well, and it stays fairly loyal to Low-Tech... so I thought I'd share these for any of you folks that might want them.
I know it's pretty nitpicky, but a TL0 Campaign featuring highly mobile Big Game Hunters has to be detailed on weights for basic gear. For the "Cold" number, this is what you add (modified by Coverage) to a Base of -5 to determine your HT bonus vs. Freezing weather. Your total bonus cannot exceed +10 (which becomes +5 after applying the -5 Base). Apply an additional -1 if the Neck isn't fully covered, -1 if the hands aren't fully covered, -1 if you lack at least half coverage on your head, -1 if your feet aren't fully covered and an additional -1 if parts of the soles of your feet lack coverage. Final Modifier cannot be lower than -5 in any case. Also note that the coverage table adds to 100% rather than 305% like in Low-Tech, so Base Weight are about three times heavier. As an FYI, the table is based on Surface Area for Burns. Also, the "Groin" doesn't have to be specificly covered to gain DR benefit from Skirts, Long Coats and the Like. You only cover the Groin for Trousers and Loincloths/Breechcloths. Edit: Also Note that my "Heavy Leather" is Low-tech's Medium Leather, my "Medium Leather" is comparable to Padded Cloth and my "Light Leather" is based on Winter Clothing. Code:
Coverage Location Multiplier Layering Armor Head 10% The Maximum base weight of all layers cannot exceed 56 Skull 0.05 pounds, and a maximum of four layers can be worn at the same time. Face & Eyes 0.03 However, treat two Layers of DR 0* as if it were a single layer giving Neck 0.02 DR 1* vs. Cutting, unless all layers are Light Cloth, in which case treat Body 36% three layers of Light Cloth as if it was a single layer providing DR 1* Chest 0.16 vs. Cutting. Add the DR of all other layers together, but treat every two Abdomen 0.10 layers of DR 1* vs. Cutting as if it added to DR 1*. Each layer past the Pelvis 0.08 first (or effective layer of DR 0* items) granting any DR also gives -1 Groin 0.02 DX when using that body part. The -1 DR vs. Imp. of Medium & Heavy Arms 18% leather does not stack, but multiple layers do give an extra -1 to stealth. Each Arm 0.08 (Shoulder) (0.02) Tailoring (Upper Arm) (0.02) Clothing with any armor value worn by an individual that it (Elbow) (0.01) was not designed for, incurs an additional -1 DX penalty for the first (Forearm) (0.03) layer worn. Clothing can be tailored to adjust Final Weight by -1% per Each Hand 0.01 +10% in cost, or by +1% to weight for -2% in cost. Normal Tailoring Legs 36% allows a maximum of -10% weight (for +100% Cost) to +10% weight Each Leg 0.16 (for -20% cost). Finer Tailoring is quite expensive, costing an further (Thigh) (0.08) +20% cost per additional -1% weight down to -15%, then increased to (Knee) (0.02) +30% cost per further -1% weight to an absolute maximum of -20% (Shin) (0.06) If weight was reduced by -15% or more, the outfit also adds an extra Each Foot 0.02 -1 to penalties for targeting chinks in armor. Material DR Cost Weight Don Cold Light Cloth 0* $60 3 15 +2 Standard Cloth, Thin Leather 0* $100 5 20 +3 Heavy Cloth, Light Leather 1* vs. Cutting $150 8 30 +5 Quilted Cloth, Light Furs 1* vs. Cutting $200 10 30 +6 Medium Leather 1*, -1 vs. Impaling $400 18 45 +10 Padded Cloth, Thick Furs 1* $500 20 45 +12 Heavy Leather 2*, -1 vs. Impaling $600 36 60 +12 Waterproofing n/a +$100 +1 n/a n/a * Rawhide is 50% of the Cost of normal Leather or Fur, but has half the hit points and loses effectiveness when wet. * Padded Cloth stuffed with straw or Grasses is noisy (-1 to Stealth), and less protective vs. Cold (+10), but is cheaper ($400). * Heavy Leather is somewhat noisy (-1 to Stealth), but 10 minutes of preparation can reduce this penalty by one for up to a day (or until removed). Clothing Style Areas Covered Cost Modifier Coat, Dress, Robe or Tunic Body (Any but Groin), Legs (Opt., any but Foot), Neck and Shoulder (Opt.) 1.0x Cape or Poncho Body (Any but Groin), Arms, Legs (Opt., any but Foot), Neck Shoulder (Opt.), - Half Don Time 0.5x Breechcloth or Loincloth Groin, opt. flaps front or rear (Each 1/8th the coverage as equal length legging) - Triple Don Time 0.5x Skirt Pelvis (Except Groin), Legs (Except Feet) 1.0x Trousers Pelvis and Groin, Legs (Except Feet) 1.5x Wrapped Sleeves Arms (Except Hands and Shoulders) - Double Don Time 0.5x Sewn Sleeves Arms (Except Hands and Shoulders) 1.0x Attached Sewn Sleeves Arms (Except Hands) (For body article without Shoulder coverage) - Half Don Time 2.0x *Mittens without Thumbs Hands (Maximum of two Layers & 40 pound Base Weight, Ham-Fisted 2, Bad Grip 2) 4.0x *Mittens with Thumbs Hands (Maximum of two Layers & 20 pound Base Weight, Ham-Fisted 2, Bad Grip 1) 10x Wrapped Leggings Legs (Except Feet) - Double Don Time 0.5x Sewn Leggings Legs (Except Feet) 1.0x *Foot Wrappings Feet (+1 to Stealth) 2.0x *Sandals Feet (Underside, 1/4th Coverage) - Wood is Stuffed Cloth, but Semi-Ablative, +8 Cold & $300 8.0x *Moccasins Feet (Ankles Optional, 1/4th less coverage if without, +1 to Stealth) 8.0x *Mukluks Feet, Legs (Opt., Except Hips) - Prevents Frostbite & Removes -2 in Penalties for Stealth on Snow 10x Attached Hood Neck, Skull (For a body article that doesn’t cover Neck) - Half Don Time 2.0x Scarf, Hat or Cap Neck, Face (But not Eyes, Maximum 2/3rds Coverage), Skull 1.0x *Triple the Don Time and Coverage of Hands/Feet for the weight of Mittens, Foot Wrappings, Sandals, Moccasins and Mukluks. Status and Decoration Prices assume clothing appropriate for Status 0, cut final cost in half for Status -1 outfits, or to one-fifth for Status -2 scraps (this reduces Padded Cloth and Thick Furs to DR 1* vs. Cutting and +10 Cold (+9 for Stuffed Padded Cloth), and Heavy Leather to DR 1* and +10 Cold). To buy clothing for higher status, simply add decoration (any for Status 1, but at least +4 CF for Status 2). Last edited by Trachmyr; 12-05-2011 at 09:40 PM. |
12-05-2011, 10:18 PM | #2 | |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: My TL0 Clothing/Armour Creation Rules
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12-06-2011, 12:22 PM | #3 | |
Join Date: Nov 2008
Location: Florida
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Re: My TL0 Clothing/Armour Creation Rules
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I haven't gone over the "cloth" numbers as closely as those for furs/leather, so if you find any oddities, please let me know. Also under Tailoring, a reduction of 30% should be possible by TL1/TL2. I disagree with Low-Tech's very high CF for Tailoring and Masterful Tailoring, so my tailoring numbers are lower. At TL 1/2, I would suggest.
That would be +0.5CF for -10%, +1CF for -15%, +1.75CF for -20%, +2.75CF for -25%, +4CF for -30%. Adjust percentages to taste... |
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ice age, low-tech, low-tech armor, prehistoric, tl0 |
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