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#1 |
Join Date: May 2005
Location: Oz
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Suppose that with 'ultra'-level bio-tech it becomes quick, easy, and reliable to mend a person who has been pretty badly messed up with punches and kicks, or even with a knife or sword. A fighter might be disabled and down on Friday night, but back at work at 10 AM Monday. Unless you shoot someone through the armoured skull with a powerful firearm, it might be, no injury might leave permanent disability or disfigurement. Also, pain and time lost to recovery and rehabilitation might be limited.
Under these circumstances I would expect that practitioners of combat sports might be significantly more willing to fight full-contact bouts, with less protective gear and fewer safety rules, and with decision by surrender, collapse, or incapacity. And insurers and the Nanny might be more inclined to let them. In GURPS terms, at what point are the enthusiasts of such sports practitioners of Combat Skill rather than Combat Sport? For example, consider sabre fencing. Supposing that it were fought with live blades, in dolmans, breeches, and jackboots, and that it was fought until one fighter went down. That would be Combat Skill. Fought with whippy bits of wire, with right-of-way rules, hits below the hips not counting, best of seven points etc. it is clearly Combat Sport. Suppose that it were fought with sharp blades, to first blood (or best of seven bleeding wounds), without right-of-way or target area rules. Then it would be intermediate: not quite a Combat Skill (because there would be no premium on deep and well-placed wounds, and because the weapons would be optimised for producing quick superficial scratches rather than disabling wounds), but definitely more like Combat Skill than the current Sabre Sport. |
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#2 |
Join Date: Feb 2010
Location: Seattle, WA
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I suggest that you alter the default from combat skill to combat sport.
Best of seven bleeding wounds might default to combat skill at -2 instead of -3. Alternatively, it might already be sufficient to count as combat skill, but actual combat situations and combat-optimized weaponry would qualify for Unfamiliarity Penalties. |
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#3 |
Join Date: Oct 2005
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Realistically, different combat sports would have different defaults to the real skill, depending on how realistic the sport is.
If you want to keep the current -2, then some intermediate versions which have a combat skill default of -1 would be appropriate. IMO, many modern combat sports differ sufficiently from combat skills that -2 is too generous a default, and fencing should default from sport at more like -4 (at least for sabre and foil fencing, with target area and right-of-way restrictions). |
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#4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It's either in a post or in Martial Arts, but either Kromm or TDK has said that live steel full contact sparring uses full combat skill, not sport or art.
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#5 |
Join Date: Oct 2007
Location: Vermont
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It's implied in the description of Sword and Shield Fighting in MA.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
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#6 |
Join Date: Sep 2008
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I'd say the "first blood," "first 7 bloods," etc. versions really would be Combat Skill, but practitioners would heavily favor Deceptive Attack, and may use variant weapons (suffering Familiarity penalties when switching to a "real" weapon). They are also unlikely to have invested points in Targeted Attacks toward Vitals, Arteries, etc, and may have special Techniques that aren't very useful in real combat (such as attacks that cause very little damage but set the user up for a better Parry or are more difficult for the enemy to Parry). Combat Sport should probably only be used if there are rules preventing what would otherwise be a good combat option, like strikes below the belt not counting, or shield-bashing being disallowed (disallowing kicking might not be grounds to turn it into a Sport, but it might be legitimate to penalize a duelist's defenses against such an attack).
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#7 |
Join Date: Mar 2006
Location: Iceland*
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To use an example familiar to most people, professional boxing uses unmodified Combat Skill, not Combat Sport. This is even though bouts are marked with a lot of rules and several targets and manueuvers that would be common in a real fight are forbidden.
The most important qualification for Combat Skill as opposed to Combat Sport is full-contact. If there's a point system in place that counts touches to the opponent, it's probably Combat Sport. If you can win by inflicting damage to the other party, as in modern boxing or MMA, it's Combat Skill.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#8 |
Join Date: Oct 2007
Location: Vermont
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The solution for borderline cases, rather than messing around with the defaults, is to build a style that includes both Combat and Combat Sport.
Using the first blood example: you're learning how to fight, but you're also wasting points learning how to fight in a non-lethal way.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#9 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Forget all this one-on-one fighting stuff. How many real fights are like that? I want to see the sport where you get together with seven of your buddies to ambush your lone opponent in a dark alley.
Luke |
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#10 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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In short, no matter how hard you hit, it's just Combat Sport until you've had a chance to acquire familiarity with enough different battlefield configurations that any new such configuration qualifies as "something similar." Of course, you also have to learn the "hitting at full force" part, which is it's own thing separate from broadening your tactical horizons.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
combat sport, full contact, kromm explanation |
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