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Old 07-19-2008, 08:07 AM   #311
Mehmet
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Default Re: Art for games

This is Morghienne, from my upcoming TL8 uber fantasy - she's actually a Hyborian age Cimmerian woman and the scene is supposed to take place after a year following their wake from 14k years slumber :) After a two day wrestle with the Deluxe Fog III I gave up and decided to use it when I have a better understanding of rendering engines - so that it looks passable after a 20 minute render. Most of the props and figures there are fairly standard except for the lighting which is the way I want it after a frustrating evening :)

Shrale, I'll try to save the links to similar models if I come across'em.

Cheerio!
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Old 08-07-2008, 01:18 PM   #312
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No names yet, just goofing around with a new Werewolf figure.

And, Bruno, before you ask, he's here, and I was using this head morph and mat.
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Old 08-07-2008, 01:52 PM   #313
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Quote:
Originally Posted by Mehmet

Shrale, I'll try to save the links to similar models if I come across'em.

Cheerio!
Have you got a gallery ?

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Originally Posted by Mark Skarr
No names yet, just goofing around with a new Werewolf figure.
Whoa! That's nice! I like the corset-look :)

I'll have to go back to your photobucket and check 'em out again.


>
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Last edited by Shrale; 08-07-2008 at 01:59 PM.
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Old 08-07-2008, 02:41 PM   #314
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Originally Posted by Mark Skarr
And, Bruno, before you ask, he's here, and I was using this head morph and mat.
Hee hee, thanks :D
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Old 08-07-2008, 02:45 PM   #315
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I'm working on Mrugnak, my thick headed minotaur barbarian, but I'm struggling within a financial budget so I can't just rush out and buy all the accessories I want...

But I've got a portrait for him that I'm quite pleased with (Except one of his horns needs to be broken), and I've made a miniature for MapTools for him (I've got to keep working on that, the morning star is a photoshop hack and the axe is, in retrospect, too big, and the backspike isn't big enough...)
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Old 08-07-2008, 02:49 PM   #316
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Originally Posted by Mark Skarr
Once the Villain found out that the PCs have problems with killing people he stopped sending assault robots. Unarmored, mind-controlled, tween-aged girls with big guns and no self-preservation instinct are so much better.
One of the guys in our group suggests putting mind-controlled people in boxy metal armor, and then gloating to the heros that your army of robots will destroy them all.
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Old 08-07-2008, 11:33 PM   #317
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Quote:
Originally Posted by Bruno
But I've got a portrait for him that I'm quite pleased with (Except one of his horns needs to be broken), and I've made a miniature for MapTools for him (I've got to keep working on that, the morning star is a photoshop hack and the axe is, in retrospect, too big, and the backspike isn't big enough...)
Aww, he's cute.

Quote:
Originally Posted by Bruno
One of the guys in our group suggests putting mind-controlled people in boxy metal armor, and then gloating to the heros that your army of robots will destroy them all.
That works sometimes, but then, the party can truthfully admit to the press that they didn't know. And, if they don't look close enough during the fight, it won't matter until the end.

I also finished a version of K'Tia for another game. I'm not sure I'm happy with it yet, though, so there may be another of her, later.
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Old 08-08-2008, 02:15 AM   #318
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Joel's campaign spawns more drawings.
Tzavla woman
Tzavla alderman
Manor in the far north

Meanwhile, in my Lakeland campaign, the PCs met Kámjei the Frost-Bearer, an NPC they're not too sure about.
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Old 08-31-2008, 12:49 AM   #319
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I finally had some motivation so, I finished Marionette. Marion is a data consultant for, basically, the MIB. She does, however, still have to do field-work from time to time.
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Old 08-31-2008, 09:30 AM   #320
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Quote:
Originally Posted by Tommi_Kovala
Joel's campaign spawns more drawings.
Tzavla woman
Tzavla alderman
Manor in the far north

Meanwhile, in my Lakeland campaign, the PCs met Kámjei the Frost-Bearer, an NPC they're not too sure about.
These are good work; I try to find similar art from rpg's computer games, etc., often from artists' own websites, for use in my games.
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