01-17-2011, 02:11 PM | #61 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: GURPS Monster Hunters: what will you do with it?
Just wish to point out that, AFAIK, this is the first mention of No.4
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It's all very well to be told to act my age, but I've never been this old before... |
01-17-2011, 02:17 PM | #62 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Monster Hunters: what will you do with it?
It is? I could have sworn he mentioned a fourth book on Twitter.
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01-17-2011, 03:57 PM | #63 | |
Join Date: Aug 2005
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Re: GURPS Monster Hunters: what will you do with it?
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So calling in swat could be done, but could well cause the group to go prison as well. As far as magical concerns well the magical swat groups either didn't care or could sometimes be called in. They can get support if the agencies consider it important enough for them to care, but that does not mean they care about a few people getting eaten by werewolves. That is still a game I would like to run, and would love to see supported. |
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01-17-2011, 04:48 PM | #64 |
Join Date: Aug 2004
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Re: GURPS Monster Hunters: what will you do with it?
I'm hoping to run a campaign set in the late '70s about a group of individuals (bikers, truckers, sleuths, daredevils, Federal marshals, and other adventurers)who travel the highways hunting down the creatures that plague America's dark corners. Characters are mostly ordinary folks who have been pulled into this life by happenstance, who have banded together in a loose affiliation known as The Highway Defense League. Because no one should have to face the dark road alone.
Is this something Monster Hunters should be able to cover? Last edited by the adventurer; 01-17-2011 at 04:52 PM. |
01-17-2011, 05:07 PM | #65 | |
Join Date: Jul 2009
Location: Berlin, Germany
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Re: GURPS Monster Hunters: what will you do with it?
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Like blacksmith wrote, in a setting with The Secret, the "SWAT problem of non-cinematic monsters" doesn't exist, because calling in the cavalry and thereby revealing The Secret is as destructive as any Zombiecalypse. And in a setting where dealing with tentacled minions of the Old Ones is a normal part of a SWAT teams duty you don't need super-cinematic monsters to keep the SWAT team out, because in that setting the obvious monster hunter campaign is "the PCs are the anti-monster SWAT squad of the Sheriffs Office of Example County". |
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01-17-2011, 05:34 PM | #66 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: GURPS Monster Hunters: what will you do with it?
I sit corrected sir. Dialled the wayback machine a month, and there it is.
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It's all very well to be told to act my age, but I've never been this old before... |
01-17-2011, 06:25 PM | #67 | |
Join Date: Aug 2005
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Re: GURPS Monster Hunters: what will you do with it?
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01-23-2011, 06:45 PM | #68 | |
Join Date: Jul 2005
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Re: GURPS Monster Hunters: what will you do with it?
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Also what are you going to say on a 911 call if supernatural elements are not known to exist? "Help there's a gang of vampires attacking people down at the pier?" Good luck getting the 911 operator to send help, and lets not forget response time can be 20 minutes or sometimes more. Good luck with that.
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01-23-2011, 07:45 PM | #69 | ||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Monster Hunters: what will you do with it?
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Damn youse! *Gets out wallet* I've also heard this termed "verisimilitude." |
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01-26-2011, 10:33 PM | #70 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters: what will you do with it?
In the middle of writing it now, BTW . . . I think people will be surprised at how versatile it is, given its rather plain title.
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