07-28-2022, 03:38 PM | #1 |
Join Date: Aug 2010
Location: The Land of Enchantment
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4th edition [Traveller]
Are there any good resources- official or otherwise- for updating GURPS Traveller to 4th edition? In particular, tech levels are way different.
I know that Interstellar Wars was for 4th ed, but it's a different era so I'm still not sure of tech levels.
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07-28-2022, 05:56 PM | #2 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: 4th edition [Traveller]
You need this: https://wiki.travellerrpg.com/Techno...s_0_through_21
Includes GURPS 3e and 4e conversion
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07-28-2022, 07:23 PM | #3 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: 4th edition [Traveller]
Hmm. I'm definitely going to have to divide 4e TL11 into early-, mid-, and late-.
Any sources for martial art styles in the setting? Like Luriani Eeniag? I suppose that Marines might know something like either Free Fighting or MCMAP depending upon whether they are fleet or assault marines. Have to add cutlass, though...
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 07-28-2022 at 08:59 PM. |
07-29-2022, 03:25 AM | #4 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: 4th edition [Traveller]
Quote:
The TravellerRPG wiki has a more detailed TL conversion chart
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07-29-2022, 07:20 AM | #5 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: 4th edition [Traveller]
Here's the conversion table I use:
Code:
Traveller TL GURPS TL 0 stone age 0 stone age 1 middle ages 1 3500BC+ 1 2 1200BC+ 1 3 600+ 2 ~1600 4 1450+ 3 ~1800 5 1730+ 4 ~1900 6 1880+ 5 ~1930 6 6 ~1950 7 1940+ 7 ~1970 7 8 ~1990 8 1980+ 9 2000+ 9 2025+ 10 (A) 9 11 (B) 9 12 (C) 10 2070+ 13 (D) 10 14 (E) 11 15 (F) 11 16 (G) 11 17+ 12
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 07-29-2022 at 07:25 AM. |
07-29-2022, 08:38 AM | #6 | |
Join Date: Sep 2007
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Re: 4th edition [Traveller]
Quote:
The TL rules actually don't interact with other game mechanics much, so you can replace all the numbers without changing anything much. (You might, for example, want to scale down the TL penalties for "barbarian" characters if you're using those rules. But that's the only one that comes to mind in GURPS Basic. You might similarly check the trade rules you're using to consider any TL difference factor it calculates.) Keeping the GDW numbers does assume that you have access to references that have those, though. I have old CT / Megatraveller (etc) stuff to check, but the TravellerRPG wiki has enough detail for most purposes (what TL planet do I need to get my Assault Rocket Launcher; what kind of armor does a GDW TL 14 warship have; does fusion power come before genetic modification, etc). |
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