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Old 03-29-2021, 08:42 PM   #1
fdsa1234567890
 
Join Date: May 2011
Default GURPS XCOM - how to run?

When I say XCOM I don't really mean the human covert ops units against aliens. I mostly mean the idea of small tactical units. The key idea would be about having a secondary unit as backup to the main characters, akin to something like regular FBI agents calling for backup from something like a SWAT team for specific situations.

Mass Combat handles a larger scale version of this, and with Pyramid supplements even covers law enforcement cases and battles with tactical movement, but this would be about only a few characters.

Would there be any issues running this with vanilla tactical combat? How should this be done in terms of potentially controlling multiple characters? Is there a practical upper limit on the number of characters that tactical combat can handle?
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