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#1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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I'm wondering why you apply your level of Fearlessness [B55] or Fearfulness[B136] to both your Will roll to resist Intimidation and to your foe's Intimidation roll. Most (all?) other advantages and disadvantages give you a bonus or penalty to only one side of contests.
What's the justification for applying a Fearlessness/Fearfulness bonus/penalty to both sides of an Inimidation contest? Are there other advantages or disadvantages to do this as well?
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Last edited by Captain Joy; 07-21-2014 at 07:56 AM. Reason: spelling, added then corrected page references |
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#2 |
Join Date: Jun 2006
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Magic Resistance sometimes does. I think the idea is to be sure there is an effect even if there is no actual contest (e.g. somebody attempting to hit you with something that doesn't *have* a resistance roll still gets a bonus or penalty from your (dis)advantage.
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-- MA Lloyd |
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#3 |
Join Date: Aug 2004
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I always figured it was to justify the cost as given for those traits. For a rules question like this, you might be better off asking Kromm directly.
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#4 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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I always took it to be "player facing." If you tried to intimidate someone, their fearlessness penalized you. If someone tried to intimidate you, you applied your fearlessness as a bonus to your will. I only ever added it once.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#5 |
Join Date: Jul 2009
Location: Oklahoma City
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Social Engineering p. 69 only applies it once, to the Intimidation roll (not the Will roll to resist)
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#6 |
Join Date: Aug 2004
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#7 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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I was thinking the intent might simply be to "be sure", as malloyd said; that it was understood to only apply a bonus/penalty once as a matter of common sense. But the above wording makes it clear that double dipping is the expectation, and is so in similarly worded cases. It seems odd to me that one should be significantly more/less suseptible to a magical effect just because it came from a cast spell as opposed to a potion, or fear because is came from a person using a skill as opposed to a fright check. This is so counter-intuitive to me that I intend to house rule this double-dipping away. Please feel free to suggest what the mitigated costs should be, or convince me the RAW is the way to go.
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Last edited by Captain Joy; 07-21-2014 at 01:10 PM. Reason: grammar improvements |
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#8 | |
Join Date: Dec 2008
Location: Behind You
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#9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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These traits are meant to "count double" in Contests, exactly as Magic Resistance does vs. Resisted spells. The idea is to make Fearlessness and Magic Resistance more meaningful against active attempts, where attacker skill can otherwise beat down resistance. Fearfulness and Magic Susceptibility work the same way for symmetry.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#10 | |
Join Date: Aug 2004
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Tags |
bonus stacking, contest rolls, questions, rules |
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