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Old 06-23-2022, 08:20 AM   #11
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Air Vision (count 3):

Shape Air
Create Air
Purify Air (or Seek Air)
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Old 06-23-2022, 08:21 AM   #12
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Air Vortex (count 5):

Body of Air
Windstorm
Shape Air
Create Air
Purify Air (or Seek Air)
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Old 06-23-2022, 08:21 AM   #13
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Alarm (count 1):

Tell Time
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Old 06-23-2022, 08:22 AM   #14
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Alertness (count 2):

Keen Hearing (or any other specific instance of Keen (Sense))
Keen Vision (or any other specific instance of Keen (Sense))

Last edited by Curmudgeon; 07-07-2022 at 05:34 AM.
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Old 06-23-2022, 08:25 AM   #15
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Alter Body (count 10):

Alter Visage
Shapeshifting
Itch (or any other Body Control Spell; also counts for Shapeshifting)
Spasm (or any other Body Control Spell; also counts for Shapeshifting)
Pain (or any other Body Control Spell; also counts for Shapeshifting)
Clumsiness (or any other Body Control Spell; also counts for Shapeshifting)
Tanglefoot (or any other Body Control Spell; also counts for Shapeshifting)
Roundabout (or any other Body Control Spell; also counts for Shapeshifting)
Stun
Fumble
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Old 06-23-2022, 08:26 AM   #16
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Alter Terrain (count 11):

Create Air
Purify Air

Create Earth
Earth to Stone
Shape Earth
Seek Earth

Create Fire
Ignite Fire

Create Water
Purify Water
Seek Water
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Old 06-23-2022, 08:27 AM   #17
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Alter Visage (count 9):

Shapeshifting
Itch (or any other Body Control Spell; also counts for Shapeshifting)
Spasm (or any other Body Control Spell; also counts for Shapeshifting)
Pain (or any other Body Control Spell; also counts for Shapeshifting)
Clumsiness (or any other Body Control Spell; also counts for Shapeshifting)
Tanglefoot (or any other Body Control Spell; also counts for Shapeshifting)
Roundabout (or any other Body Control Spell; also counts for Shapeshifting)
Stun (or any other Body Control spell)
Fumble (or any other Body Control spell)

Last edited by Curmudgeon; 07-07-2022 at 05:36 AM.
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Old 06-23-2022, 08:30 AM   #18
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Alter Voice (count 8):

Itch (or any other Body Control spell)
Spasm (or any other Body Control spell)
Pain (or any other Body Control spell)
Clumsiness (or any other Body Control spell)

Sound (or any other Sound spell)
Silence (or any other Sound spell)
Thunderclap (or any other Sound spell)
Voices (or any other Sound spell)
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Old 06-23-2022, 08:30 AM   #19
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Ambidexterity (count 4):

Grace
Clumsiness
Spasm
Itch
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Old 06-23-2022, 08:33 AM   #20
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Amulet (count varies; min. 13):

Talisman
Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foe (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)
Spell to be opposed
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