05-23-2013, 01:29 PM | #1 |
Join Date: Apr 2013
Location: Nova-Scotia, Canada
|
[brainstorm] Evaluating for Combat openings
A friend and I have been working on a random combat opening generator. The idea isn't new, and I wrote more about it in a post on my GURPS blog. The idea originates from a post by Kromm here.
The idea is to infuse a bit of serendipity into the Evaluate action by proposing an option: Evaluate (opening). If it gets the players to try moves that they wouldn't, and throw a bit of unpredictability into fights, it will achieve its main goal. The idea is that Evaluate involves a contest of Per-based weapon skill (Attacker) vs DX-based weapons skill (defender). Is there an opening? And if so, is it detected in less than a second? The contest and the subsequent random opening generation is rolled into a straightforward web app. Here is the App: The Serendipity Engine With this, Evaluate give bigger than +1 to Hit in a single turn, but with a probability of less than one. So the benefit should be about the same. Also, to make things more fun, the bonus is often conditional to a certain end state. This end state may be interesting to narrate as a GM, some random combination are just odd and should be removed. It will take a sense of humor to test and refine the idea, but there may be people in here interested on this forum. Feel free to give it a click. If you have comments, by all means share here or on the blog. Once that we are satisfied with the behavior, I'll write a formal description of what is the underlying rule and procedure. We are going to roll-in in the next few days context-specific events that will be selectable with toggle buttons (With Allies, Multiple Foes, Rough Ground, Harsh Failures, etc...).
__________________
Campaigns and GURPS stuff: Orbs and Balrogs Hit Location Web App: Meat-Grinder for GURPS The Serendipity Engine. |
05-23-2013, 06:08 PM | #2 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: [brainstorm] Evaluating for Combat openings
Do you want a rehash of previously discussed comments and blog exchanges here as potential conversation starters?
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
05-23-2013, 06:46 PM | #3 | |||||
Join Date: Apr 2013
Location: Nova-Scotia, Canada
|
Re: [brainstorm] Evaluating for Combat openings
Douglas, good idea. This is a better venue than the blog. I'm pretty sure that I'll write something offensive in the process ;)
Quote:
Quote:
Quote:
Quote:
Quote:
The app doesn't really prevent from changing the mechanics. So it can be tried. As an aside, the concept was tried in real game two weeks ago and lead to a weapon grapple which aborted a combat: something that wouldn't have happened otherwise. I plan to do some sandbox testing as well as some in-game testing in the Palantir Campaign tomorrow night.
__________________
Campaigns and GURPS stuff: Orbs and Balrogs Hit Location Web App: Meat-Grinder for GURPS The Serendipity Engine. |
|||||
Tags |
combat, evaluate, optional rules, resource |
|
|