04-20-2012, 09:28 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/42: Noir
Do your adventures keep featuring dramatic plots with cynical characters who end up in dimly lit offices, nightclubs, and streets? Do words like "femme fatale," "gritty," and "hard boiled" crop up constantly? Do the themes and values always feel like something from the middle third of the 20th century? Then a little bird told me you might want to head over to e23 sometime round midnight and talk to Pyramid #3/42: Noir. The way I heard it:Even in daylight
— Rev. Pee Kitty & Kromm
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-20-2012, 09:41 AM | #2 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/42: Noir
Quote:
a) how many scenes in adventures from low-tech fantasy to ultra-tech SF campaigns are set in bars and 2) how many of those scenes end up with fighting, it's a little surprising it's taken this long for an article like this to appear. Its applicability is far greater than the issue's theme suggests, and is yet another reason why you should buy this issue.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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Tags |
pyramid 3/42, pyramid issues |
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