06-28-2011, 02:03 PM | #31 | |
Join Date: Jun 2011
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
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06-28-2011, 02:18 PM | #32 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
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The Step-and-Wait solution is also less than optimal because it means it's better to step and wait for your opponent to do something than to decisively step up and strike them when you have the chance. That seems a very rules-oriented solution. What does it simulate, exactly? How it more realistic than what we have now? "I step up, wait a split-second to see what he does, and then stick him with my knife - NOW he's unable to parry with that sword and he's penalized by the shield." I'm not entirely sure what you want as a solution - something that inflicts full penalties on someone in close combat even on the turn you entered? Then just ignore the FAQ and do that. Something that inflicts some penalties but not others? You can easily do that too. Finally, you can apply some level of penalties - half, perhaps, since you didn't start your turn in close combat and he's probably moving away - based on the ones under "Long Weapons in Close Combat" on pg. MA117. Half makes sense because otherwise C reach weapons are killers as long as the wielder is within reach of C reach on his turn, which doesn't really reflect reality very well. But it does give them some benefits from closing in on someone and pressing them. That works out to a -1 parry (instead of a -2) for a reach 1 sword, for example, and gives them a mild penalty to DX for a shield (-1 for a medium or large). That at least echos reality and has verisimilitude, which the Wait one doesn't, to me. For the OP, just grapple the guy. Otherwise I'm not sure what the explanation is for a hands-free grapple.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-28-2011, 02:42 PM | #33 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
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Prerequisite: C-compatible skill and at least one maxed out Close Combat technique. |
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06-28-2011, 03:06 PM | #34 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
This guy has a step of two, and he can split that up before and after he attacks (Campaigns, p. 368). If he starts at reach 1, he steps into close combat, attacks, and then he can step after the retreating foe, ending in the same hex.
It is reasonable that such a fast attacker, moving forward as fast as the defender can retreat (his two-hex Step keeps up with the defender's retreat-plus-attack-and-step-backwards, provided the attacker doesn't retreat when he is attacked) would be able to fight at his chosen distance? Am I not seeing correctly how this would play out? Even if not grappling the retreating foe, is it reasonable to rule that if you are able to make Close Combat attacks against an opponent in successive turns that you ought to count as "in close combat"? This still wouldn't trigger on the first attack, just on the subsequent ones, and is only possible because the attacker has a move of 10+ (and therefore a 2-hex Step) and is choosing *not* to retreat when he is attacked.
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06-28-2011, 03:18 PM | #35 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
Personally I prefer to make blanket rules changes for something that's as big as this. It gives one less fiddly exemption to worry about. YMMV.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
06-28-2011, 03:35 PM | #36 | |
Join Date: Mar 2007
Location: Anywhere but home
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
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Of course, he's free to pull his hands away so that you can't maintain contact and feel when he's moving, but then you just hit him in the face :). (Also, this may not be based on pure vanilla JKD; the people I've seen do this and who have taught me changed a lot of stuff in the art, as is common with many such groups. For example, this would be really hard to do in straight Wing Chun, as the footwork isn't so mobile). |
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06-28-2011, 03:39 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
That's not what the OP is trying to do though, AFAICT. He wants the ability to magically stick to the target without grappling, I think.
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06-28-2011, 03:49 PM | #38 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
If you can Stun your opponent before engaging him, or otherwise cripple his defences for a moment, you can use a Scissors Hold to grapple him hands-free and prevent him getting away while you stab him to death.
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06-28-2011, 04:12 PM | #39 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
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In short I don't think chi sao helps you hold onto people and interfere with them; you need to actually grapple them. If you accept the technique as functional, use the Wing Chun version (limited Sensitivity) and use it to enhance your grappling.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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06-28-2011, 05:07 PM | #40 |
Join Date: Mar 2007
Location: Anywhere but home
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Re: Build Assistance: Forcing Opponents to Stay in Close Combat
Hmm. That's fair. I think that the first part of the OP's request - for an ability that maintains close combat - sticky hands does that, but as he wants something to maintain a grapple, yeah, sticky hands is not going to help there. Too flowing and not manipulative enough.
Interestingly, we had one guy fight in a tournament a long time back against a judo player, and the guy just kept on using sticky hands to prevent the judo player from grabbing him. They tell me it was hilarious to watch :). |
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combat rules, tactical combat |
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