05-05-2011, 08:46 AM | #1 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Have you tried it hexless?
dgrm4's aside re Hexagons in his thread, Gurps is awesome, begs me to ask:
has anyone tried playing hex-unrestricted "tactical"? Just the terrain-map, a ruler and the figures? Perhaps mounting the figures on a mini-hex to show their personal facing would be hexy enough. I've always found some sort of map/ floor-plan essential for combat and definitely prefer hex over square but haven't tried a virgin map. OMG the puns available from Hex... I've erased five already.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 05-05-2011 at 09:25 AM. Reason: spelling erorr:) |
05-05-2011, 09:32 AM | #2 |
Join Date: Sep 2007
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Re: Have you tried it hexless?
I haven't personally, but others have. You'd probably want to mark front/left/side/rear arcs on the base of your figures. Seems like small modifications to the rules -- "up to 60 degree facing" rather than "one hex side" kind of stuff.
E23 has a range ruler that would probably come in handy. It's even free. |
05-05-2011, 09:49 AM | #3 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Have you tried it hexless?
I did it back and high school. I prefer hexes now, but I have to say doing it without hexes wasn't too bad. Facing's a bit tricky, but I've seen numerous suggestions about how to go about that (from marking the baces to simply bringing a compass with you in case you need to check)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
05-05-2011, 10:20 AM | #4 |
Join Date: Sep 2004
Location: Canada
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Re: Have you tried it hexless?
We've done it. My husband is a wargamer and I dabble a tad, so things like an arc template are just among the regular gaming crap we have littering up the house.
The rest of our group are a little less fiddly, so we've gone back to a hex map - but I suspect we could tempt them back to the dark side again. We've been marking facing on all our minis, playing gridless or not, since front isn't very clear on a lot of them as is. Once you've got that, and an arc template, it gets pretty straightforward.
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05-05-2011, 12:26 PM | #5 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Have you tried it hexless?
Probably the only hassle would be turning radius, specially at high speeds. Other than that, it should not be worse than playing Necromunda.
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05-05-2011, 05:51 PM | #6 |
Join Date: Oct 2005
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Re: Have you tried it hexless?
I've done something similar. Hexes can get cumbersome when the TL10 personal and field weapons come into play - I'd run out of 1 hex per inch graph paper before I got anywhere near the effective combat radius of a gauss anti-material rifle.
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brainstorming, tactical combat |
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