02-25-2011, 08:29 AM | #41 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Fighting against Large creatures..
Specifically, I'm referring to this, which should still apply:
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02-25-2011, 08:33 AM | #42 |
Join Date: Sep 2004
Location: Canada
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Re: Fighting against Large creatures..
Regarding which hit locations you can reach on a given target:
This cannot be tied to SM. Like the hexes you fill on the combat map, this is not a function of SM alone, but of posture (with SM being a rather small factor) and of the Reach on weapons used by the shorter guy. On a humanoid, predominantly upright creature, you don't need a very high SM difference to bring the upper body entirely out of reach of a SM 0 combatant with a Reach 1 weapon. On the other hand even an elephant can be struck in the face by a man with a sword due to its horizontal posture, and an elephant-sized dragon, with less of the long-legs-tall-body shape and more of the long-and-low-serpentine body shape is going to be even easier to reach all of its vitals. Heck, take a gander at Stegosauri, which are 4 m tall, but specifically designed to keep their heads close to the ground for ease when grazing, and thus walk around with their heads at about 2 meters (close enough to human head height to make no never mind) as are most of the organs in their bodies. On the other end of the spectrum are sauropods, which are specifically designed to be able to keep their heads up high... but their bodies are on the elephant-design philosophy - squat. Even more extreme are giraffes, who have everything up on stilts and unlike a humanoid have to go to extreme lengths to get their heads down far enough to drink - it is the most awkward splay-legged knock-need shuffle I have ever seen in the animal kingdom. And that's including the grade 7 school dances.
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02-25-2011, 09:02 AM | #43 | |
Join Date: Aug 2004
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Re: Fighting against Large creatures..
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02-25-2011, 09:11 AM | #44 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Fighting against Large creatures..
Given all that, I think the "large creatures" issue isn't fully served by the "multi-hex" mechanic currently in place—which deal with only the x-y dimensions. It really needs to consider the z dimension as well. For example, a SM+1 9-foot giant-type might only take up one hex, horizontally, but vertically takes up 3 hexes—which would suggest that one would need an increased reach (better than C, anyway) to strike the head (unless he's hunched over for some reason).
There's another "large creatures" issue that may need address—the "miss by one" mechanic on Hit Location. It would seem that you would have to miss by a lot, when attacking the Vitals of a SM+3 creature (FREX), to miss the Torso as well. Quick fix: miss by one=Miss by 1+SM
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02-25-2011, 12:18 PM | #45 | |||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Fighting against Large creatures..
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02-25-2011, 01:13 PM | #46 |
Join Date: Mar 2009
Location: Macungie, PA
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Re: Fighting against Large creatures..
While we're on the topic of XL creatures and combat, how do direct damage spells work with multi-hex creatures? I know Sleep etc. just costs more fatigue but would Create Fire do appropriate damage to each hex or the same as a normal human? Example: Against a giant covering 3 hexes, assuming that the damage calculates out to 3, would the giant take 9 HP or 3 HP?
This assumes the Create Fire has a large enough radius that the giant is trapped within. Last edited by The Mage of Macungie; 02-25-2011 at 01:22 PM. Reason: Clarity |
02-25-2011, 01:17 PM | #47 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Fighting against Large creatures..
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02-25-2011, 01:28 PM | #48 | ||
Join Date: Sep 2004
Location: Canada
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Re: Fighting against Large creatures..
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I got lost somewhere in there, but yeah, basically it doesn't work because the relationship between surface area and hitpoints is nonlinear. We tried just multiplying by number of hexes filled and it was immediately obvious that it was WAY overpowered that way. At the moment I'm going with "large subject takes exactly the same damage whether one or all of its hexes are in the effect". Which is favorable for the large subject but does at least make it very easy to hit them.
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02-25-2011, 01:48 PM | #49 | |
Join Date: Aug 2004
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Re: Fighting against Large creatures..
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02-25-2011, 01:53 PM | #50 | |
Join Date: Oct 2005
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Re: Fighting against Large creatures..
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Of course, thanks to cube-square issues, a giant in a giant-sized fire probably doesn't burn as quickly as a human in a human-sized fire. I think the "most realistic" approach ends up scaling fire damage with number of hexes to the 2/3 power or something irritating like that. |
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Tags |
giants, tactical combat |
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