11-07-2010, 04:40 AM | #11 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Would round-based miniatures and a square grid work in GURPS?
I use both square and round and the built-in base on some. There's not difference as long as you know which way they're facing.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
11-18-2010, 07:31 PM | #12 |
Join Date: Jun 2008
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Re: Would round-based miniatures and a square grid work in GURPS?
I use spare warhammer and 40K models, placed straight on the carpet/table, and just measure the distances involved. GW sells nice lttle whippy rulers suited for the purpose. 1 inch = 1 yard
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11-18-2010, 10:43 PM | #13 |
Never Been Pretty
Join Date: Jan 2005
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Re: Would round-based miniatures and a square grid work in GURPS?
SJGames gave us the Range Ruler for free.
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11-19-2010, 04:25 AM | #14 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Would round-based miniatures and a square grid work in GURPS?
Yeah, it's in e23 available for free dowload. Right here.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
11-19-2010, 09:09 AM | #15 | |
Join Date: Aug 2004
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Re: Would round-based miniatures and a square grid work in GURPS?
Quote:
I find myself butting into the same issue, as I use the prepainted plastic minis from the D&D Miniatures game. They work fine in D&D, where characters fully occupy they squares they stand on, but make close combat in GURPS difficult to illustrate. I suggest using larger hexes/squares to compensate for the size of the minis. |
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11-19-2010, 09:27 AM | #16 |
Join Date: Sep 2004
Location: Canada
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Re: Would round-based miniatures and a square grid work in GURPS?
I've ended up resolving the close combat problem by just pulling one or the other mini off the map until the situation gets resolved, but yeah, it's messy. With 1" hexes, you really want minis with 1/2" bases if you're going to squeeze them into the same hex, and at that point you're in a weird scale zone where you don't have as wide a variety of minis... and the minis look TINY to scale with the hexes and scenery anyways.
Having a small chunk of hexgrid on the side with double-scale hexes might be a solution. Leave a marker on the main map to show where the close-combatants are, then move their minis to the double-scale grid.
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11-19-2010, 03:01 PM | #17 |
Join Date: May 2010
Location: LP City, Maryland
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Re: Would round-based miniatures and a square grid work in GURPS?
Easiest way to do all this is to stop using grids at all (hex or otherwise). Just draw your map on some large poster board and use a small ruler to measure. 1 hex is 1" movement and translates to 3' in "reality".
M. |
Tags |
hex, tactical combat |
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