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Old 12-24-2017, 10:52 PM   #1
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Spaceships 3, tactical combat, calculating ralative velocitie instruction help

As the title put.

I am having immense trouble decifiing the paragraph on page 31 instructing how to calculate relative velocity when you're in different possistions.

That paragraph is very..... Hard... to decipher and the example doesnt help at all.

Can anyone provide me with the help that i need to use this system?
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Old 12-26-2017, 01:19 AM   #2
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: Spaceships 3, tactical combat, calculating ralative velocitie instruction help

Just imagine that both ship counters are in the same hex and count the number of hexes between their vector counters.
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Old 12-26-2017, 08:06 AM   #3
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Spaceships 3, tactical combat, calculating ralative velocitie instruction help

I did a real quick map to show how it works. The link is below but I can't figure out how to link to it in this post.

https://www.prismnet.com/~mlangsdo/G...orsExample.png

Fighter 1 is facing SE and moving SSE at 3 hexes/turn.

Fighter 2 is facing W and moving E at 4 hexes/turn and is about to attack Fighter 1.

The purple arrow shows Fighter 1's vector applied to Fighter 2's position counter. The relative velocity is 4 hexes/turn NE.
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Old 12-30-2017, 11:04 PM   #4
Jaware
 
Join Date: Aug 2015
Location: Everywhere and Nowhere
Default Re: Spaceships 3, tactical combat, calculating ralative velocitie instruction help

That is pretty much what i thought it would work.

Thanks my kindly people.
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rules clarification, spaceships 3, tactical combat, ultratech


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