11-14-2013, 12:10 AM | #1 |
Join Date: Jul 2010
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Quick tactical combat situation: Weapon Reach and Backpedal Defense
Some of this was addressed in the Wait clarification thread, but not this specifically.
Situation: Shorty has a reach 1 weapon. Pokey has a reach 2 weapon. Assume they start at range 2 on a plain and Pokey has initiative. Pokey does not attack; he takes Wait, stating whenever Shorty closes to 1, he's going to step back and attack. He does this every turn. Does Shorty have any tactical options besides an All Out Attack?
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Exciting tales of barely-qualifying-as-adventure from my revived GURPS campaign: Cago |
11-14-2013, 01:09 AM | #3 |
Join Date: Nov 2009
Location: Oregon
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Re: Quick tactical combat situation: Weapon Reach and Backpedal Defense
Or keep pressing Pokey back until he runs into a tree, trips over a rock, falls in a ditch, etc. Funny thing about the Earth is that it has a notorious lack of infinite empty plains.
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11-14-2013, 03:20 AM | #4 |
Join Date: Jun 2011
Location: Ukhta, Russia
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Re: Quick tactical combat situation: Weapon Reach and Backpedal Defense
All-out attack (long). MA 97. And Great Lunge.
Last edited by Nyarli; 11-14-2013 at 03:23 AM. |
11-14-2013, 04:01 AM | #5 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Quick tactical combat situation: Weapon Reach and Backpedal Defense
Quote:
I often see people here rail against "infinite empty plain" scenarios, but given the number hexes you can choose from for your steps, retreats, etc., I usually find that it's easy to circumvent the obstacles and use tactics such as this one. You do need a relatively large open area in which to fight. Like any road or patch of wilderness. That said, this one doesn't bother me that much. Reach should give a big advantage, and this is part of it. At some point, you have to close distance with your foe. An All-Out Defense (Increased Dodge) is the safest way to get in there IME. |
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11-14-2013, 05:44 AM | #6 |
Join Date: Jul 2008
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Re: Quick tactical combat situation: Weapon Reach and Backpedal Defense
Or Committed Attack, or moving into Pokey's hex with a Move or AoD maneuver.
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11-14-2013, 07:53 AM | #7 | |
Join Date: Jul 2010
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Re: Quick tactical combat situation: Weapon Reach and Backpedal Defense
Quote:
Increased Dodge is a good idea I hadn't considered.
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Exciting tales of barely-qualifying-as-adventure from my revived GURPS campaign: Cago |
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11-14-2013, 07:55 AM | #8 |
Join Date: Jul 2010
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Re: Quick tactical combat situation: Weapon Reach and Backpedal Defense
Thanks for all replies; I'm tooling up to GM GURPS again with mid-crunchy tactical combat rules and this one had been bothering me.
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Exciting tales of barely-qualifying-as-adventure from my revived GURPS campaign: Cago |
11-14-2013, 09:00 AM | #9 | |
Join Date: Jul 2008
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Re: Quick tactical combat situation: Weapon Reach and Backpedal Defense
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-14-2013, 09:07 AM | #10 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Quick tactical combat situation: Weapon Reach and Backpedal Defense
The back peddler should only be allowed to see what's behind them if they actually *look* behind them, thus risking a sword to the [insert hit location here].
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Tags |
reach, tactical combat |
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