|
View Poll Results: Which book to use for each idea | |||
Use powers for psionics | 8 | 66.67% | |
Use powers for martial artists | 0 | 0% | |
Use powers separately from psionics and martial artists | 3 | 25.00% | |
Use powers for everything | 1 | 8.33% | |
Voters: 12. You may not vote on this poll |
|
Thread Tools | Display Modes |
09-13-2021, 03:48 PM | #1 |
Join Date: Apr 2006
Location: San Antonio, Tx
|
Question about psionics, supers, and matrial artists
I looked in the forum and so far could not find anything to answer this question directly so I thought I would post here and see advice others might have.
So i am working on a lowered powered supers campaign inspired by ideas from other comic books such as the "white event" that created paranormals in DP7 (New Universe) for example. In this story People with Psionic abilities have been around for thousands of years thanks to hybrids being born from one parent being human and the other being a pleiadaen (norse aliens). Most however had only very low level psionics but recently many are exhibiting higher levels of powers. My question is this, should I use the GURPS psionic books to represent their powers (point cost being around 350 or more) or should I just use the powers book to represent these emerging psionic powers? I felt that the psionic books would do better in defining the characters powers better, but it would be less limiting to use powers. Would the psionics be able to balance well with other characters not using psionics (powers book to represent those with physical characteristics only) I rather not use both however. I will also be having martial artists who use the trained by a master/weapon master advantages and not sure if that will balance out well either or not. Any ideas will be considered and thank you for any insight or input you may have. |
09-13-2021, 04:06 PM | #2 |
Join Date: Aug 2004
Location: Seattle, WA USA
|
Re: Question about psionics, supers, and matrial artists
Psionic Powers abilities are all built using Powers. A lot of their special characteristics come from rules in Powers.
|
09-13-2021, 04:35 PM | #3 |
Join Date: Apr 2006
Location: San Antonio, Tx
|
Re: Question about psionics, supers, and matrial artists
so you are saying that just maintaining similar point costs for characters it will just naturally balance itself out more less? that answer was so simple I don't know I didn't think of that. Thank you friend.
|
09-13-2021, 05:56 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Question about psionics, supers, and matrial artists
Quote:
Powers cost more than skills, though the buy in from Trained by a Master or Weapon Master for cinematic skills helps balance costs, especially at lower and medium point levels. I prefer a mix myself, Powers for Psionics and both for martial artists. This helps give more variety to the martial artists.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
09-15-2021, 08:21 AM | #5 | |
Join Date: Feb 2007
Location: New York City
|
Re: Question about psionics, supers, and matrial artists
Quote:
|
|
|
|