10-24-2022, 04:35 PM | #21 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Basic] Advantage of the Week: Racial Memory
Quote:
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10-24-2022, 04:44 PM | #22 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Advantage of the Week: Racial Memory
Deja vu is a feeling you have been somewhere or experienced something before. It doesn't provide context.
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10-24-2022, 04:46 PM | #23 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Basic] Advantage of the Week: Racial Memory
Bene Geserit aspire to get a descendant that could remember female and male memory. They got more than they bargained for.
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10-24-2022, 04:50 PM | #24 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Basic] Advantage of the Week: Racial Memory
Joined trills have limited racial memory for all the trills joined to their partner. It is partly sealed (when full recall is desired a hypnosis like ritual has to be gone through as Ezri once did to solve a murder; Jax never did that because she really preferred to forget Joran).
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
10-24-2022, 04:53 PM | #25 | |
Join Date: Dec 2007
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Re: [Basic] Advantage of the Week: Racial Memory
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The GM has to work and work hard to make Racial Memory even half-useful. Compare Danger Sense, which costs the same and is far more generally useful. |
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10-25-2022, 08:34 AM | #26 |
Join Date: May 2007
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Re: [Basic] Advantage of the Week: Racial Memory
That comes from the fact that, in GURPS, supernatural/exotic advantages seem to be divided into two groups: those so expensive for what they do that you'd be crazy to buy them, and those so cheap for what they do that you'd be crazy not to. Even if we were to accept Christopher Rice's reading, Racial Memory would be one of the former; Danger Sense is one of the exclusive members of the latter.
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10-25-2022, 09:23 AM | #27 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Racial Memory
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As an example, take Racial Memory [40]. Apply limitations: Immediate Preparation Required (1 hour, -75%, Costs 3 fatigue, -15%. Reliable +2, +10%), for an actual cost of [8]. It takes an hour to use it actively, and it's tiring, but it's pretty reliable, with a roll against IQ+2. The usefulness of this is drastically dependent on campaign style and subject matter. It won't often be useful in an all-action Dungeon Fantasy campaign, but in the right kind of investigative game, it might be overly powerful. In my occult WWII campaign set in India, it could be extremely useful. Presume, for example, that it's necessary to find out about the relationship between the origins of Hinduism and Zoroastrianism (the legends and the linguistic evidence about their origins have tantalising hints of connections). You head to an Indus Valley Civilisation site, put up a tent, and start consulting your ancestors' knowledge. The problem is likely to be too much, rather than too little, information.
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10-25-2022, 09:37 AM | #28 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Racial Memory
That's how I've always seen it too. It really doesn't seem to be a cognitive state, but an emotional reaction.
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10-25-2022, 09:56 AM | #29 | |
Join Date: May 2007
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Re: [Basic] Advantage of the Week: Racial Memory
Quote:
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 10-25-2022 at 10:03 AM. |
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10-25-2022, 10:37 AM | #30 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Racial Memory
Quote:
I think that's a lot more defensible.
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