03-28-2022, 07:34 AM | #11 | |
Join Date: Nov 2015
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Re: Please Help: Shadowrun style Essence
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And any spellcaster can end up needing cyberware for whatever reason, so they'd be very interested in limiting the loss of Essence. And every character might be mildly interested in not becoming a soul-less killing machine, maybe... |
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03-28-2022, 07:45 AM | #12 | |
Join Date: Jul 2013
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Re: Please Help: Shadowrun style Essence
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03-28-2022, 10:28 AM | #13 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Please Help: Shadowrun style Essence
I wrote up a system on my blog.
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04-03-2022, 11:25 PM | #14 | |
Join Date: Feb 2007
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Re: Please Help: Shadowrun style Essence
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The simplest way to treat Essence loss in a GURPS setting is simply by applying roll penalties directly. That is, look at the list of available cyber (or bio or what have you) augmentations, and whatever else might carry an Essence cost, and assign roll penalties for each one. For ex, if a cyberarm is worth -1, then all social skill rolls, anything involving magic, etc. would carry a -1 penalty. Minor stuff might be partial, that is, a cybergland might be worth a -1/4 penalty, so a PC could get up to four of those kind of things before the penalty actually kicked in at -1. Exactly what the penalties should be would be a GM call. As the penalties start piling up, begin assigning appropriate mental Disads and Quirks. Decide at what point the penalties have reached the 'lethal' level (the point at which the character has given up so much flesh that there isn't enough left to keep the soul on this plane and he dies).
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Tags |
quintessence, shadowrun |
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