01-14-2022, 12:43 AM | #31 |
Join Date: Dec 2007
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Re: not quite the World of Darkness v3
Not with typical human assailants who don't know they are fighting vampires and don't have aggravated damage attacks handy anyway. Also not with people who haven't achieved a TPK.
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01-14-2022, 02:59 PM | #32 | ||
Join Date: Sep 2004
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Re: not quite the World of Darkness v3
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Unkillable at any level tends to make each vampire a nightmare death machines. Just Unkillable 1 means it takes 165 points of injury to kill a freshly turned vampire. With IT: Unliving that's just shy of 500 points of pi damage. That's enough damage to shred 9 normal people to -10xHP. Without unkillable 1, freshly turned vampires can take 30 points of injury before risking death. With IT:Unliving they can still take lots of gun damage (90 points pi turns into 30 damage), but aren't that good against cutting weapons (still +50% injury). That's about 7 hits from a handgun or a few rifle rounds before going negative. Naturally older vampires will have a lot more HP and a few tricks (disciplines) making them even more dangerous. I could add a few levels of Hard to Kill, but usually if you're taking massive amounts of damage it's because your opponent will do enough to kill you. |
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01-14-2022, 04:41 PM | #33 |
Join Date: Sep 2019
Location: UK
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Re: not quite the World of Darkness v3
Not so much of a nightmare death machine as all that. Unkillable doesn't, in fact, stop you passing out on a failed Consciousness check, it just means you don't make Death checks. ( http://forums.sjgames.com/showthread.php?t=8411 , for instance.) Unless they pass a lot of HT rolls, they're not still fighting at -164 HP. It's more of a "we've been killing this thing twice a week, I wish it would stay dead". Hard to Kill might be as good a fit, though, and it's a lot cheaper. (Either way the Advantage would qualify for a -50% Bane given that there are so many things it doesn't apply to - fire, sunlight, the Gangrel clan's magic claws, werewolf teeth and claws, and decapitation, among others.)
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
01-14-2022, 09:46 PM | #34 |
Join Date: Sep 2004
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Re: not quite the World of Darkness v3
That's true if you can do damage suddenly and they happen to pass out right away, otherwise Berserk tends to kick in giving them immunity to shock and a +4 to HT checks. Even a fledgling HT 10 vamp should stay active for a fair amount of time while at negative HT (90%? success rate).
Last edited by naloth; 01-14-2022 at 09:54 PM. |
01-14-2022, 09:58 PM | #35 |
Join Date: Sep 2019
Location: UK
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Re: not quite the World of Darkness v3
Had not taken that aspect of Berserk into account. Hard to Kill (if anything) it definitely is.
Regrowth is applicable, although it's 40 points and you've already got a long list of advantages and disadvantage.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
01-15-2022, 05:39 PM | #36 |
Join Date: Aug 2004
Location: Brainerd, MN
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Re: not quite the World of Darkness v3
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01-15-2022, 06:26 PM | #37 |
Join Date: Aug 2004
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Re: not quite the World of Darkness v3
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01-15-2022, 06:59 PM | #38 |
Join Date: Dec 2007
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Re: not quite the World of Darkness v3
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01-15-2022, 09:02 PM | #39 | ||
Join Date: Aug 2004
Location: Brainerd, MN
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Re: not quite the World of Darkness v3
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01-16-2022, 02:52 PM | #40 | |
Join Date: Sep 2004
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Re: not quite the World of Darkness v3
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I like that idea. Fire damage (outside of a Supers game) tends to somewhat lacking so a x2 modifier would make it more serious threat. |
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Tags |
templates, world of darkness (not) |
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