10-11-2017, 08:30 PM | #11 | |
Join Date: Dec 2004
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Re: Henchifying DFRPG
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10-14-2017, 06:51 AM | #12 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Henchifying DFRPG
I've been fiddling with that one, and Kromm definitely has a point about 250 points with it. To make a long story short, you have to ditch two points of DX. With a halving of points in melee skills, he'll have his combat skills being 3 lower than what's in Adventurers. He'll be making many Rapid Strikes, and missing, so he'll be like a low-level monk in D&D 3.0 with a flurry of misses.
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11-17-2017, 06:30 PM | #13 |
Join Date: Nov 2017
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Re: Henchifying DFRPG
I think my sweet spot for 150 df characters seems to be:
Take 1 125 henchman template Take 20 points off stats Take 20 points off disadvantages Optionally add racial template or spend points as human The henchmen templates are a bit too heavy on the forced disads for my liking. |
Tags |
henchmen, templates |
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