10-22-2016, 06:12 PM | #11 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Fright Check as a Side Effect
Yeah, sorry. I'd go with a -5% per -1 penalty.
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10-23-2016, 12:17 AM | #12 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Fright Check as a Side Effect
Heh, I'm using a slightly nerfed "Last Gasp" for my deadlands game. Early on, the Shaman lost 6 Fatigue due to a failed Fright Check. He spent the next 5 or 6 sessions with long-term fatigue loss.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
10-23-2016, 09:22 AM | #13 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Fright Check as a Side Effect
Hmmm. Long-Term Fatigue Loss from mental effects. Hmmmmm.....
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10-23-2016, 02:32 PM | #14 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Fright Check as a Side Effect
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10-23-2016, 03:11 PM | #15 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Fright Check as a Side Effect
I think they spent about 48 hours from the time he first hit severe fatigue to getting rid of all of it. 24 hours were spent resting in one go before they entered what amounted to a dungeon and another 16-ish before they had anywhere safe enough to rest again.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
10-23-2016, 07:46 PM | #16 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Fright Check as a Side Effect
I don't think adrenaline shock from a fright check realistically lasts that long...
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fright check, side effect |
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