03-19-2015, 01:59 PM | #1 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Pyramid's Combat Effectiveness Rating for Foes
Finally, the latest issue of Pyramid (#77 - Combat) gives us clearly defined metrics on how to rate the combat challenge represented by enemies - in the form of the "Combat Effectiveness Rating" (CER), subdivided into Offensive Rating (OR) and Protective Rating (PR).
If I had the time, I'd attempt to calculate these ratings for all the enemies listed in the GURPS Repository. Unfortunately, I do not have the time - I have a deadline at work and I'm in the middle of a job hunt (with a first interview on Friday next week). But... if anyone else is willing to start calculating the ratings for some of these monsters, I could add suitable tags to the entires and create automated tables which would list the monsters by their CER (and further tables listing them by OR and PR). Any takers?
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03-19-2015, 02:43 PM | #2 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Combat Effectiveness Rating for Foes
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03-19-2015, 06:09 PM | #3 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Combat Effectiveness Rating for Foes
One thing that I'd like is a baseline DF party so one can give a general rating, like "Fodder" or "Worthy." Like the D&D 3rd iconics against which Wizards would test its monsters.
Edit: or general ratings corresponding to the CER, assuming a party straight out of DF1. Last edited by Rasputin; 03-19-2015 at 07:09 PM. |
03-19-2015, 06:11 PM | #4 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: Combat Effectiveness Rating for Foes
OHMYGODOHMYGODOHMYGOD!
I must own this immediately. Curse you, budget! |
03-19-2015, 06:17 PM | #5 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Combat Effectiveness Rating for Foes
One of my first thoughts was possibly using this to generate Troop Strength scores for Mass Combat. I've never been too happy with the ones presented or the way they are customized.
Until then, just for fun, I did a Draug from GURPS Dungeon Fantasy Monsters 1, since it was fairly straight-forward. Offensive Rating Attack Skill: 16-10=6 Damage: 16*1.5=24 (axe attack) FP: N/A Move: 7-6=1 Total OR: 6+24+0+1 = 31 Protective Rating Active Defense: (12-8)*2 = 8 (Parry) Damage Resistance: 4+3.75+2+6+1-18-6-6 = -13 * Head (8/2) + Arms/legs/torso (5/4)*3 + HPT 2 + ItMH 6 IT(No Blood) 1 + Dependency -18 + Unhealing -6 + Vulnerability -6 Health: 15-10+2 = 7 HP: 27-10 = 17 Will: 10-10=0 Total PR: 8-13+7+17+0 = 19 Final CER: 50 I might be a bit fuzzy on where some of the advantages/disadvantages should go. |
03-19-2015, 07:28 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Combat Effectiveness Rating for Foes
I'm working on this system right now for Pyramid. :-) No idea when it'll be published, but it'll be done within the month.
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03-19-2015, 07:48 PM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Combat Effectiveness Rating for Foes
Quote:
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03-19-2015, 07:57 PM | #8 |
Join Date: Mar 2008
Location: Austin, TX
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Re: Combat Effectiveness Rating for Foes
Well, this thread just sold a copy of Pyramid, maybe two when a friend takes a peek. :)
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03-19-2015, 08:03 PM | #9 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Combat Effectiveness Rating for Foes
Quote:
With that looking somewhere in the future, I'd like to say that personal experimentation has shown the Mass Combat system handles unequal class value just fine. What I mean is, a TS 100 Arm, F unit is the same as a TS 100 Arm 100 F 100 unit. Mathematically identical when the dice hit the table. Which means you can have a TS 100 Arm 50 F 55 unit, if they are armored, but not quite Arm 100 armored. I wish you luck! |
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03-19-2015, 10:24 PM | #10 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Combat Effectiveness Rating for Foes
Quote:
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