06-10-2013, 07:37 AM | #1 |
Join Date: Sep 2011
Location: Ukraine, Kiev
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Synchronizing shots between squad members
I'm looking for a way to take down guards not allowing them to sound the alarm.
Let's say we have 3 guards to take out and our squad is made of 3 shooters and 1 coordinator. If all shooters Aim for a few turns and then coordinator orders to attack, we have a standard turn sequence in the next turn. So if one of guards has his BS between two of shooters, he will have his maneuver, but restricted to "Do Nothing" because of partial surprise (assuming he has Combat Reflexes). During this turn he can scream (this is a free-action and B363 states free actions can be done during any maneuver) and thus sound the alarm. Shooters can't declare Aim and Wait (for coordinator's command) at the same time. Or can they? Shooters can't lower their BS to the same low value to not let guards act between them. Or can they? Shooters can't use Opportunity Fire to combine Aim and Wait because due to RAW they will have to shoot once target appear in the hex. Meaning instantly in this case (target already in the hex). Am I right? So what can they do? |
06-10-2013, 07:44 AM | #2 |
Join Date: Oct 2008
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Re: Synchronizing shots between squad members
I'd definitely allow a team of 3 snipers and one coordinator to time their fire to be, in effect, simultaneous. The surprised guards would likely even waste the first second afterwards, if still alive, although their training might kick in and allow them to drop and dodge. It takes a moment for a person to scream an alarm, if not prepared for it anyway. I would not allow a surprised guard to do that on the same second, and most likely, not on the next second either (that would be the drop and dodge while inhaling stage), and let them scream on the third round.
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06-10-2013, 07:56 AM | #3 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Synchronizing shots between squad members
Wait: when Cap gives the order, I AOA (Determined) my target. I believe (and I allow) Aim benefits can be retained through a Wait as long as you keep eyes on the target.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-10-2013, 08:09 AM | #4 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Synchronizing shots between squad members
There's some nuance to this, but yes, that's the gist of it. You can certainly start using more fiddly ways to do it, but I don't see the need. It's perfectly sensible.
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06-10-2013, 08:14 AM | #5 |
Join Date: Sep 2011
Location: Ukraine, Kiev
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Re: Synchronizing shots between squad members
It's not by RAW, is it?
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06-10-2013, 08:26 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Synchronizing shots between squad members
You may take a Wait with a ready
ranged weapon; this is known as “cov- ering” a target or area. If so, you must specify the zone that you are covering with that weapon. There is no penalty to cover a one-yard area. Exception: If you watch a single hex (only), you can Aim and Wait. Each second you wait for a target also counts as an Aim maneuver, and you will get the normal bonus for that amount of aiming when you finally attack. It's somewhat counter-intutive that such 'Aim-and-Wait' is described on B390 under Opportunity Fire, but there is no reason to claim that the manoeuvre cannot apply to waiting for a fire command instead of waiting for an enemy to pop up. Who's the GM? |
06-10-2013, 08:33 AM | #7 | |
Join Date: Nov 2012
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Re: Synchronizing shots between squad members
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06-10-2013, 08:39 AM | #8 |
Join Date: Sep 2011
Location: Ukraine, Kiev
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Re: Synchronizing shots between squad members
So still not by RAW...
What do you mean who's GM? One guy. Maybe he's reading this right now :) I think we just found some sort of solution actually. I guess. "If you follow an Aim maneuver with an Attack or All-Out Attack with the same weapon against the same target, you get a bonus to hit." "WAIT Do nothing unless a particular event you specified in advance occurs before your next turn; e.g., a foe moves into range. If that happens, you may transform your Wait into an Attack, Feint, All-Out Attack (you must specify the option before acting), or Ready maneuver." So it looks like if we take Wait after few turns of Aim, we have an Aim followed by Attack (if trigger occurs). So... since Aim is followed by Attack, it's bonus is retained. I guess. Turns: 1. Aim 2. Aim 3. Aim. Here comes command: "Get ready". 4. Wait (trigger: command "attack"; action: Attack). Here comes command: "attack" which triggers Wait. So 4-th maneuver become Attack and thus 3-rd maneuver is followed by Attack. Is this by RAW? |
06-10-2013, 08:50 AM | #9 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Synchronizing shots between squad members
Covering a single hex and gaining the benefits of Aim and Wait is RAW. It's just worded in a convoluted way: B366 (Wait) says to look at B390 for extra rules (which say that covering a single hex benefits from Aim).
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Also, if you can afford to, you might also want to add Precision Aiming in the whole thing, just to get better shots. |
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06-10-2013, 09:15 AM | #10 | |
Join Date: Sep 2011
Location: Ukraine, Kiev
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Re: Synchronizing shots between squad members
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Thanks. |
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Tags |
aim, turn sequence, wait |
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