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Old 11-03-2021, 06:25 PM   #1021
GnomesofZurich
 
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Which one, the one about to start yelling or the other one?
The yelling one, and while I'm at it, if it works, also suggest he be silent.
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Old 11-04-2021, 08:57 AM   #1022
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Default Re: DreadStormers [IC]

One of the two drops their weapon. The other fires at the recently exposed Dreadstormer.

Two potential hits against Daymar with the laser carbine . Please defend. What uniform is he wearing?

The laser makes a distinctive screeching noise as it fires, which is sure to draw attention of the nearby security section.
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Old 11-04-2021, 03:29 PM   #1023
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Default Re: DreadStormers [IC]

Daymar drops to the ground trying to avoid the shots.

Spoiler:  


What uniforms could he be wearing? I figured there was pretty much just the basic coveralls.
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Old 11-04-2021, 07:11 PM   #1024
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Default Re: DreadStormers [IC]

I'd like to attempt a power stunt to daze the door. Unless it's purely mechanical, and then I'll daze the guard who wasn't suggested.
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Old 11-05-2021, 07:56 AM   #1025
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
Daymar drops to the ground trying to avoid the shots.
luck recharges every 30 posts, it seems... its been long enough to recharge twice.

Quote:
What uniforms could he be wearing? I figured there was pretty much just the basic coveralls.
As far as protection goes, you're right: its just the basic uniform. I think someone went to effort to get uniforms without your name and section on them though.

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Originally Posted by TGLS View Post
I'd like to attempt a power stunt to daze the door. Unless it's purely mechanical, and then I'll daze the guard who wasn't suggested.
This ship is big on manual overrides, especially for compartment seals. Go ahead and daze the guard.
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Old 11-05-2021, 09:54 AM   #1026
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
luck recharges every 30 posts, it seems... its been long enough to recharge twice.
I guess we're stuck with it now, but wouldn't it have been smarter to use luck on the stealth roll? Anyway:

Quote:
Originally Posted by ericthered View Post
This ship is big on manual overrides, especially for compartment seals. Go ahead and daze the guard.
Quote:
[682] 21-11-05 16:12:28 CET
Daze
3d6 <= 15
1 + 2 + 5 = 8 ... success
I think that dazes the guard. Next turn, next guard
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Old 11-05-2021, 11:48 AM   #1027
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
I guess we're stuck with it now, but wouldn't it have been smarter to use luck on the stealth roll?
20:20 hindsight. I didn't figure that one missed Stealth roll while invisible would have such a dramatic outcome, nor that Hua would move away from him when he did so. If I had stayed invisible, I could perhaps have defused the situation.

[683] 21-11-05 18:45:29 CET

Dodge luck re-rolls

3d6 <= 13
1: 5 + 1 + 4 = 10 ... success
2: 3 + 3 + 3 = 9 ... success

I think the margin of success should be sufficient to cause both shots to miss.

If it's Day's turn to act now, he will release the control of the one guard and attempt to use Suggestion on the one who shot at him.

[684] 21-11-05 18:48:24 CET

Suggestion (range-2)

3d6 <= 15
3 + 1 + 5 = 9 ... success
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Old 11-05-2021, 07:11 PM   #1028
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Default Re: DreadStormers [IC]

Where is Pacifica when the shots are heard?
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Old 11-06-2021, 11:57 AM   #1029
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
20:20 hindsight. I didn't figure that one missed Stealth roll while invisible would have such a dramatic outcome, nor that Hua would move away from him when he did so. If I had stayed invisible, I could perhaps have defused the situation.
Well as soon as they drew I figured they were going to start shooting, even if it was blind.
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Old 11-06-2021, 12:41 PM   #1030
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Default Re: DreadStormers [IC]

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Well as soon as they drew I figured they were going to start shooting, even if it was blind.
Shooting blind is at a significant penalty, if you can even accurately determine where the noise was coming from - shooting a visible target is a lot easier. Something to think about it if there's a next time.
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