08-27-2021, 10:19 AM | #1 |
Join Date: Aug 2021
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What can I do now
Hello everyone.
I have been since long time looking for a system like GURPS, something capable of support some of my weirdest ideas. Luckily for me, someone gifted the basics manuals to me and boy I am excited. I have a pair of questions though. Reading around, I find how useful can be the different supplements to help define specific settings. What can it be done without them, only with the basics? If one is prone to have fun tweaking and inventing new stuff, let's say a submarines setting, or more spells and magic systems, without using any other book than the basics, in which extent can he do that? Don't get me wrong, as soon as I start use GURPS more intensely I will linger in the other books anyway :) Hoping to have written a clear question, thanks in advance |
08-27-2021, 10:58 AM | #2 | |
Join Date: Aug 2004
Location: Central Florida
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Re: What can I do now
GURPS is very good at most settings that have a verisimilitude to reality.
(Yeah I know, because GURPS also has ray guns, laser swords, and magic spells. Bear with me for a moment). How to say this. The physics and 'metaphysics' that govern GURPS feel plausible. Even something bizarre like ray guns, laser swords, and the magic spells feel organically realistic. That said, you can do just about 'anything' with GURPS. I recently posted the following options on my Discord channel in regards to GURPS: Quote:
I do remember a GURPS RIFTS campaign that had NO limitations and the three players (including myself) showed up with the three most campaign breaking character concepts that could be devised by GURPS. But because it was RIFTS, it still worked. I hope this helps answer your question! However there are much smarter people on these boards who should be able to better address this topic.
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08-27-2021, 11:23 AM | #3 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: What can I do now
You can do almost everything with only the Basic Set. A lot of the major supplements just tell you ways to use the Basic Set, sometimes giving you a few extra details.
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08-27-2021, 12:35 PM | #4 |
Join Date: Aug 2021
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Re: What can I do now
Thanks for the answers guys, very encouraging :)
Can't wait to try a lot of stuff. I'm very curious about this RIFTS campaign, sounds awesome! |
08-27-2021, 12:46 PM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What can I do now
Agree fully with the prior posters. You really dont need anything more than the Basic set to do pretty much any genre and most settings.
The supplements just add more meat to the bones. My blog is aimed primarily at GURPS newbies and here is a page I made on the topic of genres and what books are best for such things. https://refplace.blogspot.com/p/gurp...lable-for.html
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
08-27-2021, 02:20 PM | #6 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: What can I do now
Everything outside of the Basic Set just adds extra options, guidelines, or pre-made materials, all of it optional. One of the key to making a good game is having a good idea what you want to do, and paring the many options down to what you need to accomplish that.
For a first time GM, I might suggest starting simple and looking through GURPS Lite to get a feel for the core, and only use Basic to fill in where necessary.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
08-27-2021, 03:06 PM | #7 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: What can I do now
If you were doing a fantasy campaign with magic at any level beyond the casual, you'll want the Magic book: it adds hundreds of spells, 175 pages worth instead of the 11 in the Basic set.
By contrast, you don't need Martial Arts: it adds a great deal of crunch that's pretty much optional. As far as supplements for specific settings go, sure. If I was (say) going to run a campaign set in ancient Egypt, why not get GURPS Egypt and save myself some legwork? But if, instead, you want to go with your own homebrew creation, naturally you can go without any worldbooks.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
08-27-2021, 03:34 PM | #8 |
Join Date: Aug 2004
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Re: What can I do now
I ran at least two full campaigns, and a ton of stand-alone adventures, using just the original GURPS boxed set. You can do all sorts of stuff with the basic set.
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08-27-2021, 05:25 PM | #9 |
Join Date: Oct 2015
Location: New England
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Re: What can I do now
The Basic Set can keep you going for a long time by itself.
However, if you should decide to get any other book, I would recommend that it be How to Be a GURPS GM. I've found it very useful. And definitely get copies of GURPS Lite into your players' hands. You can't beat the price! It trims away a lot of information from the Basic Set that they don't necessarily need to play the game. |
08-27-2021, 06:56 PM | #10 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What can I do now
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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