12-14-2010, 05:54 PM | #51 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: [Magic] 1001 Standard Magic Items
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Further, the ensorcel enchantment merely changes the duration of a maintainable spell to permanent. If there is something that forbids this, please quote that. I do agree that the listed steelwraith enchantment doeas NOT include a permanent weapon enchantment. but that's not the route I'm going.
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12-14-2010, 06:03 PM | #52 | |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: [Magic] 1001 Standard Magic Items
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P7 "The “subject” of a spell is the person, place, or thing upon which the spell is cast. If you are casting a spell on yourself, you are both caster and subject. The subject can also be another being, an inanimate object, or even a patch of ground." I would not take the male pronouns to imply that the subject necessarily has to be living any more than I would that the subject has to be male. (I assume you agree that a woman is a legitimate subject for a steelwraith spell) Could you also please reference the unofficial discussion of legitimate ensorcelment subjects. I do not see "being" defined in the front matter. As an asside, If the sword had been infused with a weapon spirit from a malle hound (P 64) would your objections still hold? Sorry for the derail, if this gets more involved I'll repost as a seperate topic.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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12-14-2010, 08:35 PM | #53 | |
Join Date: Aug 2007
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Re: [Magic] 1001 Standard Magic Items
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I will agree that an "object" can sometimes be a "sunject" but even for unofficial Ensorcementl you still need a spell whose effects on objects is defined. Steelwraith does not mention "Oh, by the way this spell lets you piece any metal armor when cast on a weapon.". I think that would have been mentioned if intended. By contrast, Resist Fire does protect things the subject is holding. You may assume that anything that is not explicitly forbidden is alowed if you like. At your own private gaming table it might be. The GM is allowed to change any rules he wishes. That still does not make it part of the standard rules. If you really want to look for unofficial discussion of using Ensorcel on objects you won't find it in the Magic book. That's part of what makes it unofficial. You could use the search fuinction of these forums.
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Fred Brackin |
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12-15-2010, 01:11 PM | #54 |
Join Date: Mar 2005
Location: Tucson AZ
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Re: [Magic] 1001 Standard Magic Items
A bit more on topic from the above, but still addressing it...
Item Name: Spear of the Gods Description: An incredible spear that allows the wielder to bypass any armor of any foe. Materials Cost: $1,480 Spear (Fine, +1 to damage, +2 CF; Balanced, +4 CF; Orichalcum, +29 CF; Ornate 1, +1 CF) Enchantments: Penetrating Weapon (Ignores) 25,000 mana. Notes: - Price: $626,480 |
12-15-2010, 03:23 PM | #55 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: [Magic] 1001 Standard Magic Items
Item Name: Bitter Wounds
Item Type: Enchanted spear Description: A black spear made with an unearthly skill. Price: $215,010. Materials Cost: $2,160. Enchantment Cost: $212,850. Enchantments: Name at 20 (1,200 energy, page M68,) Penetrating Weapon (3) at 20 (2,250 energy, page M63,) Slow Healing (-5) at 20 (3,000 energy, page M153) Function: Wounds made by the spear are difficult to heal. All attempts at healing the wounds this weapon makes are at -5, and this ability functions in low mana. The wielder must be able to speak the spear's name to use it, but this name has been lost to common knowledge. The weapon also has an Armor Divisor of (3). Notes: A Very Fine, Balanced spear. Code:
Weapon Damage Reach Parry Cost Weight ST Notes Bitter Wounds thr+4(3) imp 1* 0 $2,160 4 10 Very Fine; wounds made are healed at -5 two handed thr+5(3) imp 1,2* 0 - - 9† - Last edited by cbower; 12-16-2010 at 10:01 AM. Reason: Miscalculated the $ cost of the enchantments. |
12-15-2010, 05:54 PM | #56 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: [Magic] 1001 Standard Magic Items
pjason: Impressive list of items. You've boosted this thread to the point where I'm bookmarking it for reference.
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12-15-2010, 06:08 PM | #57 |
Join Date: Mar 2005
Location: Tucson AZ
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Re: [Magic] 1001 Standard Magic Items
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12-15-2010, 08:09 PM | #58 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [Magic] 1001 Standard Magic Items
Yeah, PJ, great list of items! :)
You might want to note what you're using as your cost for the Slow-and-Sure method and what you're suing as your point break between Quick-and-Dirty and Slow-and-Sure. I don't think it's the standard $33/pt Slow-and-Sure or the Dungeon Fantasy $20/pt. Slow-and-Sure either...
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12-17-2010, 01:39 PM | #59 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: [Magic] 1001 Standard Magic Items
this thread is great, is there any chance of a thread on Artifact level weapons? I got one but not sure what Power Item Level to put it at...
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12-17-2010, 10:02 PM | #60 | |
Join Date: Mar 2005
Location: Tucson AZ
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Re: [Magic] 1001 Standard Magic Items
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Tags |
dungeon fantasy, magic items |
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