12-01-2011, 02:46 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
|
[Powers] Abilities that age user per use
If I wanted to build a power that aged the user some number of years per use, how would I do that?
I thought it might be straightforward for an ability that has a duration, like an Affliction, to use Temporary Disadvantage, Short Lifespan, at maybe 19 levels (which of course would translate to -80% capped), which would make someone age about a year per minute. That'd be increased or decreased depending on the actual duration of the Affliction. And maybe for Innate Attacks and abilities that don't have a meaningful "duration", hijack Nuisance Effect: Backlash to do the same thing, or use Temporary Disadvantage: Aftermath? Do these sound like reasonable ideas for how to make powers that "Cost Years"?
__________________
-JC |
12-01-2011, 03:27 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: [Powers] Abilities that age user per use
Isn't there a modifier for Affliction somewhere that turns it into a Aging attack? I'd start there.
|
12-01-2011, 03:46 PM | #3 |
Join Date: Dec 2007
|
Re: [Powers] Abilities that age user per use
|
12-01-2011, 03:49 PM | #4 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: [Powers] Abilities that age user per use
Quote:
Only canonical way to get aged yourself is to be attacked in one of the above ways, have Draining with Aging yourself and let yourself get "drained", or have Unaging with Age Control and make yourself older. Or you temporarily have Short Lifespan of high enough level to knock off a few years off your own lifespan during the duration. There's really not an abundance of age manipulation stuff to draw from when trying to build powers that just age another person or yourself, or just rejuvenate an other person or yourself, unfortunately.
__________________
-JC |
|
12-01-2011, 03:53 PM | #5 |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: [Powers] Abilities that age user per use
Permanently. Basically, if you're 25 and human and use a power that ages you, say, 1-6 years per use, it'll just add to your age and do nothing else, but use it enough times and you'll start to suffer aging checks and risk age-related decline. And you don't get better.
__________________
-JC |
12-01-2011, 04:03 PM | #6 |
Join Date: Oct 2007
Location: Vermont
|
Re: [Powers] Abilities that age user per use
As I suggested in your other thread, I'd model this on Corruption from Horror.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
12-01-2011, 04:49 PM | #7 | |
Join Date: Mar 2011
|
Re: [Powers] Abilities that age user per use
Quote:
Last edited by Lamech; 12-01-2011 at 04:59 PM. |
|
12-01-2011, 05:13 PM | #8 | ||
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: [Powers] Abilities that age user per use
Quote:
Quote:
I wonder if it'd be considered kosher to create a pure aging attack using that [-3] value with Disadvantage and Cumulative for Affliction, or to do its reverse [3] to rejuvenate someone with Affliction. Again, another question, but the above really helps with my build, thanks!
__________________
-JC |
||
12-01-2011, 05:16 PM | #9 | |
Join Date: Dec 2007
|
Re: [Powers] Abilities that age user per use
Quote:
|
|
12-01-2011, 05:24 PM | #10 |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: [Powers] Abilities that age user per use
As it stands, the answer is ostensibly "no". Short of leaving the door open for currently unknown, not publically available, and dangerous experimental bio-tech or alien tech, or the possibility of making some very dark deals with very dark supernatural creatures, there is no real way to reverse aging in the game world as it stands.
__________________
-JC |
Tags |
aging, costs, powers, temporary disadvantage |
|
|