08-09-2009, 08:35 AM | #31 | |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Artillery
Quote:
Situation A): fire at target hidden behind hill: As discussed before ...FO gives coordinates..plotter calculates shoot.FO must have visual to target OR hes making "educated guess" upon some parameters. Plotter cant do math w/o FObserver. Sit B): You have visual to target: Plotter can do math without FO 60 mm Mortars are used usually in Infantry Companies to add more punch and usually consist of crew of 3 (1 carries tube,2nd bipod,3rdammo in backpack rack designed for it::>extra ammo can be distributed among squad mortar is attached to).There are usually 2 60 mm mortars per one company. Not all armies use them,though lately their number in increasing radically. In Croatian army they are standard for mountain units and are used extensively in professional guard units. I think USA units also started to use them in increasing numbers while German military dont use them at all(only 120 mm). You can look at those small mortars(60 mm) as heavy machine-guns(also 3 man crew...one carrying "stand"(bipod) another barrel 3rd ammo...with excess ammo distributed in squad to which heavy machine gun is attached). |
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08-09-2009, 08:41 AM | #32 | |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Artillery
Quote:
Team leaders leadership can be used to "shave off" some time. While there is only plotters(guy who does math when behind obstacle or "eyeballing",with help of tables which hes supposed to fully remember, if direct los) roll to see where it will land. |
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08-09-2009, 08:46 AM | #33 | |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Artillery
Quote:
TL1-5 has "plotter" guy who is "targeting" them.Rest of crew is just preparing weapon...better crew ...higher rate of fire. Usually 1st shoot is used to get "bearing" and from there accommodate for difference. It is very rare occurrence for 1st shoot to be dead on target(today with high tech it is possible but still you can assume that 1st shoot missed by some margin). |
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08-09-2009, 09:44 AM | #34 | ||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Artillery
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The reason why I specifically the M224 is that it is designed to be fire-able without a bipod. It has a trigger grip which controls the firing pin and a water level based range scale to give you the proper elevation. Quote:
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08-09-2009, 10:10 AM | #35 | |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Artillery
Quote:
Hence Indirect fire weapon. Yes,ALL 60 mm Mortars can be used manually(w/o bipod) but accuracy drops significantly. "plotter" = gunner in 3 man team and I didnt wanted to confuse issue more (for people without experience with light mortars) by stating that "he is aiming"(hence words calculating/doing math) Light mortar ,should be categorised as Heavy Infantry weapon and not artillery piece ... but than wed run into problems with 84 mm mortars and add more confusion(IMO for Generic system it is fine as it is in book). In rl, it would be Artillery(light mortar) speciality most likely(with unfamiliarity penalty for heavier mortars and no knowledge of Howitzers,pure default) As,your own experience can attest...theyre very desirable weapon for infantry platoon/company and very very flexible. Edit: hehe,as you said:You have 1st hand expireance on them with training.I just had 1 day of "training" on them and it was looong time ago(Scouts are supposed to learn variety of weapons to use ... though thats just basics) Edit2: off topic...Funny thing about Scouts/rangers and such units is amount of time you spend in class.I had to learn to recognise ALL types of hardware by colour picture and black/white silhouette for USSR east pact and for NATO weapons and know their stats/capability.Many many hours in classroom ,roflol,and than some in field to test classroom knowledge. Just wanted to rant a tad since people are not aware of that fact. Last edited by Agramer; 08-09-2009 at 10:15 AM. |
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08-09-2009, 10:27 AM | #36 |
Join Date: Aug 2004
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Re: Artillery
You don't need to resort to a supplement for that: that's explicit for the description of the Gunner and Artillery skills in the Basic Set.
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08-09-2009, 10:36 AM | #37 |
Join Date: Mar 2006
Location: Iceland*
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Re: Artillery
I should have thought so, but not everyone appears to read that text in the same way.
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08-09-2009, 11:09 AM | #38 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Artillery
It's explicit in the text, sure, but it hardly makes any sense. The action of loading and firing a piece is the same in direct or indirect fire, why should it use different skills? The only difference is how the piece is laid in.
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08-09-2009, 11:16 AM | #39 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Artillery
Quote:
And similar actions using different skills is not at all uncommon. Compare drawing a bead and pulling a trigger. That's Guns (Rifle) with an M-16, Guns Sport (Rifle) with an airsoft replica of it, Liquid Projector for a squirt gun and Beam Weapons (Rifle) when using MILES gear.
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Za uspiekh nashevo beznadiozhnovo diela! |
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08-09-2009, 12:22 PM | #40 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Artillery
Except that he is not plotting. He doesn't use a plotting board, ballistic mortar computer or any fire control equipment. He aims the weapon by pointing it the direction of the target. It's very similar to firing an M203 but in GURPS that uses Guns.
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Tags |
artillery, high-tech, skills |
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