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Old 09-22-2014, 10:21 PM   #21
SiLent
 
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Default Re: [Basic] Skill of the week: Acrobatics

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Originally Posted by Kromm View Post
Breakfall is very explicit on ending posture. From Martial Arts, p. 69:
"When you're thrown [if a successful Breakfall roll] prevents all damage, you may opt to end up crouching instead of lying down."

"You may substitute Breakfall for Acrobatics when rolling to reduce the effective distance of a fall [...]; any success lets you end up crouching."
What about Dodge and drop? Would you allow a breakfall roll to a character who threw himself on the ground on purpose?
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Old 09-23-2014, 02:16 AM   #22
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Default Re: [Basic] Skill of the week: Acrobatics

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Originally Posted by SiLent View Post
What about Dodge and drop? Would you allow a breakfall roll to a character who threw himself on the ground on purpose?
To do what? There isn't usually damage assessed for Dodge and Drop (realistic though that may perhaps be).
To end up crouching instead of prone? I wouldn't, as a) that means you can easily stand on your next turn and be ready to do it all over; and b) Acrobatic Dodge already goes really well with Dodge and Drop .
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Old 09-23-2014, 06:07 AM   #23
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Default Re: [Basic] Skill of the week: Acrobatics

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Originally Posted by The Benj View Post
To do what? There isn't usually damage assessed for Dodge and Drop (realistic though that may perhaps be).
To end up crouching instead of prone? I wouldn't, as a) that means you can easily stand on your next turn and be ready to do it all over; and b) Acrobatic Dodge already goes really well with Dodge and Drop .
MA states that you "can
also try to end up crouching after a non-damaging throw,
but the lack of momentum makes it tricky: roll at Breakfall-
3"

And perhaps we could even argue this would be the case of a controlled falling.. ? (Basic p 431)
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Old 09-23-2014, 06:25 AM   #24
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Default Re: [Basic] Skill of the week: Acrobatics

While we're at it, and since this thread is alive while the other is dead:
Anyone knows how the less-cinematic/more-realistic variants of Acrobatic Dodge look? What are they like?
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Old 09-23-2014, 04:06 PM   #25
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Default Re: [Basic] Skill of the week: Acrobatics

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Originally Posted by vicky_molokh View Post
While we're at it, and since this thread is alive while the other is dead:
Anyone knows how the less-cinematic/more-realistic variants of Acrobatic Dodge look? What are they like?
I would imagine quick pivots and spins rather than flashy and realistically slower flips and jumps.
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Old 09-23-2014, 07:30 PM   #26
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Default Re: [Basic] Skill of the week: Acrobatics

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Originally Posted by vicky_molokh View Post
While we're at it, and since this thread is alive while the other is dead:
Anyone knows how the less-cinematic/more-realistic variants of Acrobatic Dodge look? What are they like?
Maybe something like this?

https://www.youtube.com/watch?v=576YYQZ0iyU

(0:30 seconds)

I know the dodgeball game would count as a 'ranged' attack, but those moves look good enough to me for a 'realistic' acrobatic dodge.
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Old 12-02-2014, 02:36 AM   #27
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Default Re: [Basic] Skill of the week: Acrobatics

Assuming for game reason you want to keep Acrobatics in it's combat movement the main focus what want to represent that they also know Sport Gymnastics other than Tumbling technique would you just give it a Gymnastics Style perk which among other things cover the rule knowlege?
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Old 12-02-2014, 01:49 PM   #28
simply Nathan
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Default Re: [Basic] Skill of the week: Acrobatics

I used to put this on characters all the time, regardless of backstory, for the Acrobatic Dodge.

Now I mostly put it on thieves and swashbucklers, giving the latter Acrobatic Parry(Weapon of Choice) as well when I can.
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Old 12-02-2014, 02:35 PM   #29
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Default Re: [Basic] Skill of the week: Acrobatics

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Originally Posted by Kenneth Latrans View Post
I used to put this on characters all the time, regardless of backstory, for the Acrobatic Dodge.

Now I mostly put it on thieves and swashbucklers, giving the latter Acrobatic Parry(Weapon of Choice) as well when I can.
With how adding another roll to the mix creates just one more way to fail, I rarely see a problem with acrobatic dodges even if slightly cinematic.

You need a very high level with such a hard skill to confidently assume regular success in life or death situations.
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Old 12-02-2014, 03:25 PM   #30
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Default Re: [Basic] Skill of the week: Acrobatics

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Originally Posted by Flyndaran View Post
With how adding another roll to the mix creates just one more way to fail, I rarely see a problem with acrobatic dodges even if slightly cinematic.

You need a very high level with such a hard skill to confidently assume regular success in life or death situations.
Yeah, this. For my upcoming character, I originally added Acrobatics as one of the usual adventurer skills, then ditched it, seeing as it is too low (DX10 being the lowest attribute), and raising it would cost too much.
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