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Old 05-16-2022, 06:14 AM   #21
Agemegos
 
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Default Re: New Disadvantage: Compulsive Worldbuilding

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Originally Posted by Lovewyrm View Post
Did Tolkien really world build that much anyway? (Regarding Dwarf Procreation)
It seems very unlikely. He would have had to be more than twenty years ahead of the state of the art in evolutionary theory, and there is no evidence that he took any interest in it at all.
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Old 05-18-2022, 06:25 PM   #22
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Default Re: New Disadvantage: Compulsive Worldbuilding

Okay, this entire thread provides validation to those who believe GURPS players are to gamer-geeks, what gamer-geeks are to "normal people."

That is all. 😀
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Old 05-18-2022, 06:35 PM   #23
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Default Re: New Disadvantage: Compulsive Worldbuilding

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Originally Posted by Lovewyrm View Post
In little need of Authors of prodigious girth needing to go: "But wot wes his tex policy?" to poopoo it.
(yeah personal beef...)
I suspect you'd get a real kick out of Bret Devereaux's work, if you don't already know of it. "There is a rich irony that, had Martin understood rulership in the Middle Ages better, he would have understood why Aragorn’s tax policy was less important."
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Old 05-19-2022, 12:52 PM   #24
Alden Loveshade
 
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Default Re: New Disadvantage: Compulsive Worldbuilding

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Compulsive Worldbuilding: You have an inner need to worldbuild. When writing about a topic, roll a self-control roll. On a failed roll you will spend 2d days to add 1dx100 words to the manuscript about something like elven horse-breeding practices or orcish tea-drinking habits. In order to remove this from a manuscript, you need to make a self-control roll or you will fight tooth and nail to keep it in. Your editor will react to you at -1. -5 points
Wait, you mean this is a Disadvantage? Excuse me while I revise my selfie character sheet....
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