05-16-2022, 06:14 AM | #21 |
Join Date: May 2005
Location: Oz
|
Re: New Disadvantage: Compulsive Worldbuilding
It seems very unlikely. He would have had to be more than twenty years ahead of the state of the art in evolutionary theory, and there is no evidence that he took any interest in it at all.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
05-18-2022, 06:25 PM | #22 |
Join Date: Aug 2004
Location: Denver, Colorado
|
Re: New Disadvantage: Compulsive Worldbuilding
Okay, this entire thread provides validation to those who believe GURPS players are to gamer-geeks, what gamer-geeks are to "normal people."
That is all. 😀
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
05-18-2022, 06:35 PM | #23 | |
Join Date: Jun 2008
|
Re: New Disadvantage: Compulsive Worldbuilding
Quote:
|
|
05-19-2022, 12:52 PM | #24 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
|
Re: New Disadvantage: Compulsive Worldbuilding
Quote:
__________________
GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
|
Tags |
compulsive behavior, disadvantages, worldbuilding |
Thread Tools | |
Display Modes | |
|
|