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Old 08-17-2016, 06:48 PM   #11
Flyndaran
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Join Date: Oct 2004
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Default Re: SM measurements and tails

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Originally Posted by Kilmore View Post
The best way to figure this out is to work out how easy this thing is to hit sitting still. Is it as hard to hit as a soda can (-7), or a 2-liter bottle (-5)?
Then you have to deal with how it's much easier to hit one way, but nigh impossible another. As it's likely super long and thin.
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Old 08-17-2016, 06:51 PM   #12
roguebfl
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Default Re: SM measurements and tails

Quote:
Originally Posted by Kilmore View Post
The best way to figure this out is to work out how easy this thing is to hit sitting still. Is it as hard to hit as a soda can (-7), or a 2-liter bottle (-5)?
It should be noted unmoving inanimate targets get a bonus to hit (if only due to telegraphic attack), larger if it's range conditions

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Originally Posted by Kromm View Post
It amounts to a free +4 to hit if your target can't duck, which is the case regardless of target type. The same +4 vs. inanimate objects has been present in every incarnation of GURPS ever . . . it's just that Telegraphic Attack adds rules to handle what happens when you attack a resisting opponent in the same way.
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Last edited by roguebfl; 08-17-2016 at 07:01 PM.
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