02-21-2023, 08:01 AM | #1731 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Hua and Pacifica return to the main force: Daymar has 150 crew armed with various heavy tools, and 50 with lasers.
They've been able to get around 700 crew together to fight. Pacifica has reduced the ability of the enemy to use their flanks (+1 position), and Hua has harrassed them and shaken their morale (+1 to first skill roll). This is a reference from the last time you fought: Quote:
Converted Security... 5 riffles, Good quality troops, good equipment (400 TS) Converted Officers... 1 riffle, Good quality, average equipment (60 TS) Dreadstormer Massed Crew... 19 Medium Foot, average quality, poor equipment, x2 situational modifier (85 TS) Loyalist Massed Crew... 88 Medium Foot, Average quality, poor equipment, x2 situational modifier (396 TS) So that's 545 TS on the dreadstormer side, with complete fire superiority. The Loyalists have 396 TS. The odds are close enough that there is no skill bonus from numbers. The dreadstormers get a +3 bonus from complete fire superiority. The Loyalists seem to be trying to reach the Hyperdrive core. What will each dreadstormer be doing in the battle?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-21-2023, 08:50 AM | #1732 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Hua decides to try to slip behind the massed loyalists and plans to continue harassing their positions invisible and from behind.
I'll throw in a photorefraction roll and a bunch of Shooting and Stealth rolls Quote:
Last edited by TGLS; 02-22-2023 at 04:03 PM. Reason: Forgot Rolls |
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02-22-2023, 12:20 PM | #1733 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
OOC: Erick, could you show us a map with the people in there? I would like to check things "from above". Also, I believe this will be important to synchronize our views of the situation.
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03-08-2023, 08:51 AM | #1734 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-08-2023, 04:28 PM | #1735 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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03-09-2023, 02:28 PM | #1736 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
Commander Zybo's Strategy 3d6 <= 13 5 + 5 + 3 = 13 ... success It's a pass, if narrowly.
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03-10-2023, 09:41 AM | #1737 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
give me a skill to know the layout of the ship well. Crewman works. If she succeeds... She slips into the laser turret, crawls through the Massive Shield Generator coils taking up deck 21, and arrives on Deck 19 well within the defended area of the mob.... but at the bottom of the mob, far away from their objective. Quote:
Lets wait for the player bonuses before resolving fully... But the NCO leading them has a skill of 12... success by 3.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-12-2023, 10:41 PM | #1738 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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03-13-2023, 07:54 AM | #1739 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
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Deciding to use a spacesuit to go around via the airlock instead, which takes you out of the first round of combat. Or not going around at all.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-13-2023, 09:49 AM | #1740 | ||
Join Date: Nov 2016
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Re: DreadStormers [IC]
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