Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-18-2016, 07:39 PM   #1
christ0pher
 
christ0pher's Avatar
 
Join Date: Aug 2004
Location: North Florida
Default Campaign Advice needed for Modern Fantasy Setting

I'm planning a modern/urban fantasy game of the Wainscot variety where the PC's will be playing 150 point magic users, and I need some advice on handling the magic system.

Setting Magical Mechanics:
Uses Standard GURPS Magic with several tweaks.
No Spell prerequisites other than IQ and Magery level.
Magery caps at level 10 for PC’s
Enchanting costs are divided by 10; quick and dirty enchanting.

I plan on limiting PC access to spells by making advanced grimoires rare.

Thoughts? Critics?
__________________

christ0pher
You reach out to push the orc off the ledge.
[Dice roll. Critical Failure!]
But instead, lightly caress his back.
The orc is uncomfortable.

Last edited by christ0pher; 03-18-2016 at 07:42 PM. Reason: Added PC point cost
christ0pher is offline   Reply With Quote
 

Tags
campaign advice, modern fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.