Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-05-2021, 08:17 AM   #131
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Alternate Versions of Inifinite Worlds

Quote:
Originally Posted by zarawesome View Post
I would want at least a couple Americas that were never colonized from Europe. Maybe a variant of Ezcalli with North America independent to some degree, and definitely a union of Native American neo-states.
Quote:
Originally Posted by maximara View Post
Without some kind of protect such Americas would be effectively crippled to insignificance by Western diseases specially if smallpox from one of these other Americas gets loose.
I think solving that problem is prerequisite for non-colonized timelines. Ezcalli specifically calls a columbian exchange in roman times as its divergece point, so "Ezcalli Variants" will feature native americans with resistance to old world diseases.

Quote:
Originally Posted by maximara View Post
TL 8 for vaccines? Try TL 5. Heck, Edward Jenner was going on about the idea in the late 1790s and there was a large vaccination for smallpox in 1807.
in TL5, small pox is the only disease that can be vaccinated against, and that has been the case for well over 100 years. At the beginning of TL6 researchers begin making vaccines for other diseases: a cholera vaccine is developed in 1879 (the first "Lab Vaccine"), and one Louis Pastuer starts work on vaccines for Anthrax and Rabies. Throughout TL6 vaccines will slowly be worked out for more and more diseases, one by one.

So I'd say Vaccination is a TL6 technology, but its not mature until TL7. Of course, TL8 continues to refine the techniques.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 04-05-2021, 04:18 PM   #132
Willy
 
Join Date: Dec 2020
Default Re: Alternate Versions of Inifinite Worlds

Quote:
Originally Posted by ericthered View Post
in TL5, small pox is the only disease that can be vaccinated against, and that has been the case for well over 100 years. At the beginning of TL6 researchers begin making vaccines for other diseases: a cholera vaccine is developed in 1879 (the first "Lab Vaccine"), and one Louis Pastuer starts work on vaccines for Anthrax and Rabies. Throughout TL6 vaccines will slowly be worked out for more and more diseases, one by one.

So I'd say Vaccination is a TL6 technology, but its not mature until TL7. Of course, TL8 continues to refine the techniques.
Yes but the small pox vaccine used not smallpox for the vaccine but a similar virus that helped develop a immunity, the beautiful milkmaid from old tales, is so good looking, because the cow pox she had hadnīt left the ugly mess that small pox do, and made her immune to small pox of course.

The TL 6 way of vaccination was searching a virus / bacteria that triggered a immune reaction but was otherwise mostly harmless, it mostly luck and trial and error to find a useful sample. Or take hopefully dead material from a infected and bring it into contact with the person you want to become immune.

Since Pasteur and later in TL 7 the creation of vaccines by creating dead or weakened samples was the edge of technology.

Now in TL 8 maybe late TL 8 we understand genes well enough to manipulate them directly and create such a vaccine by purpose and not luck. Monoclonal antibodies help also, but are still cutting edge. Same goes for the method Biontech uses.


Another topic about diseases and worldhopping could be that many diseases donīt trigger immediately symptoms, a person which cught something nasty during visiting another world, could infect a large group until itīs to late, just think about a crossover of HIV and the plague. The search for patient zero and a trip to the world where he got it makes a exellent plot hook.

Last edited by Willy; 04-05-2021 at 04:21 PM. Reason: spelling error, added example
Willy is offline   Reply With Quote
Old 04-08-2021, 02:00 PM   #133
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Alternate Versions of Inifinite Worlds

Quote:
Originally Posted by AlexanderHowl View Post
I have toyed with using networks of worlds where the portals of each world only connect to twelve other worlds (with each type of portal associated with each zodiacal constellation). Portals would only function during the appropriate zodiacal times, only when opened by the appropriate zodiacal rituals, and could only be sensed by people that shared their zodiacal signs. I have not fully developed it yet though.
Quote:
Originally Posted by whswhs View Post
It feels to me as if it would be neater if each timeline connected to 11 other worlds, so that that timeline itself would have a Zodiacal sign, just like those it connected to.

The geometry on that is the sort of nagging problem that attacks me when I'm alone with paper and a pencil. Making each world a "Sink" for others during its zodiacal sign does some weird things, and working out possible graphs for a given number of connections is not trivial for all numbers of connections, and unfortunately, the systems are easiest for an odd number of divisions.



I suppose if you give up having exactly one connection at all times except for your incoming block it gets a good deal easier. I'm wondering if you can do something with just giving up the opposite of your sign.


Quote:
A possible neat gimmick would be to link the twelve signs to the twelve notes of the chromatic scale, and through them to the cycle of fifths. This would open out the number of worlds, because the cycle of fifths isn't perfectly closed. You can go down a fifth, to F, B flat, E flat, A flat, D flat, and G flat, or you can go up a fifth, to G, D, A, E, B, and F sharp---but F sharp and G flat aren't the same frequency. And similarly, when you go from F sharp to C sharp, that's not the same as D flat, and G sharp's not the same as A flat. So the whole thing could be open ended.

That's one way to set it up. This creates a sort of linear braid that gets traveled up and down. When you at the opposite of your current zodiac sign, do you travel up or down? I suppose that could be a second "Dead" time.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 04-08-2021, 03:41 PM   #134
zarawesome
 
Join Date: Mar 2020
Default Re: Alternate Versions of Inifinite Worlds

Quote:
Originally Posted by AlexanderHowl View Post
I have toyed with using networks of worlds where the portals of each world only connect to twelve other worlds (with each type of portal associated with each zodiacal constellation). Portals would only function during the appropriate zodiacal times, only when opened by the appropriate zodiacal rituals, and could only be sensed by people that shared their zodiacal signs. I have not fully developed it yet though.
The very old Fringeworthy RPG had world portals connected in rings which were, in turn, connected together in a long linear chain.
zarawesome is offline   Reply With Quote
Old 04-10-2021, 03:30 PM   #135
David Johnston2
 
Join Date: Dec 2007
Default Re: Alternate Versions of Inifinite Worlds

Recently I've been giving some thought to the difference between the Infinite Worlds Setting and superhero multiverses. Superhero settings do have parallel presents, as well as myth parallels when they crossover with settings with wildly different basic assumptions like X-Men and Star Trek. Additionally they accumulate multiple "possible futures" like Legion of Superheroes versus Kamandi or Kang the Conqueror versus the original Guardians of the Galaxy. And they have just unrelated universes like Dormammu's Dark Dimension, the Negative Zone or Gemworld. But what they almost never visit is an alternate past to their own At least not so far as they can tell. They will sometimes apparently create an alternate past, when for example their trip to 2014 results in Loki escapting and Thanos disappearing, but those pasts are almost never revisited.

The reason I've been thinking about it is because I recently got my own physical copy of Infinite Worlds and was thinking about how it could be incorporated into what is primarily a superhero universe. I was thinking of creating dopplegangers of worlds like Gallatin (Isolationist America), Gernsback, Lizardia, Taft-7 and Lenin-1, only with supers added. My assumption would be that even though mundane worlds exist, people from supers universes who world jump would be be biased toward other worlds with supers. It would reduce the amount of disruption they'd cause. Sometimes they'd end up in echoes of their own history but if they stirred things up, they'd be booted out by some "time protection patrol" dedicated to "protecting the timeline", possibly to prevent reality quakes.
David Johnston2 is offline   Reply With Quote
Old 07-02-2021, 03:04 PM   #136
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Alternate Versions of Inifinite Worlds

Recently I was trying to work out a version of time travel that preserved causality but spun off a finite number of timelines... and I would up with this set-up:


Time travel is only possible once every year, and it send you back in one year increments, to one of the moments when time travel is possible. There is only one timeline that distance back: everyone jumping back to it or ahead to it arrives in that timeline at the same time.

some results of this scheme:

  • It feels very much like alternate timelines rather than time travel, because once time travelers start messing with their own history, divergences kick in, and no new matching timelines are born.
  • The whole setting very much has a present "Now". You can go back and talk to your great grandfather, he's only really a diverged copy of your great grandfather. You can go back to the time of the dinosaurs, but you can't build an empire there for a hundred years without being noticed, because your peers are also experiencing those hundred years. You just went somewhere else, without really messing around with time.
  • You either have to have a "leading edge of time", a time where the first time traveler diverged everything, or you have to have this infinite history where time travel has always existed and the first time traveler happened an infinite amount of time in the future, and this implies this weird stable holding pattern in the flow of time and implies you either have access to infinite technology or that there are nations/things that guard the upper time lines.
  • The number of time lines and the number of chances to jump are directly proportional, which leads to either a huge multiverse or very few jump opportunities. 1 year was picked as a compromise.
Anyway, it was an interesting thought experiment, I'd thought I'd show it to you folks.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Reply

Tags
infinite worlds, infinte worlds

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.