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#61 | |
Join Date: Jun 2013
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#62 |
Join Date: Jun 2022
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I'm surprised that in 6 pages no one mentioned just doing what DF/RPG does, shift a bunch of spells over to Duration: 24 hours.
Sure you're Wizard can gin up a bunch of gold, and have it forged and stamped into coins... but it's basically equivalent to "fairie gold", it will disappear relatively quickly. Great for a mage who needs to roll into town, stock up on goods, and then never step foot in that town again... But top answer the initial question: "So the question arises: how does magic fit into the economy?" It's a service. It's not going to replace anything other non-mages already do except in some niche areas, where either the mage can do it faster, or cheaper, or can perform the work of many. And most mages will not be cheap, even if theoretically their labour should be. In which case you'd find them in the employ of nobility (as per common fantasy tropes) and the military, where the assets of "fast and replace many" can be well compensated with "very expensive". |
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#63 | |
Join Date: Jun 2013
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Another option is what Full Metal Alchemist went with, although that requires mages capable of creating gold to be rare as well as that no State with access to such mages become desperate enough to flood the market - creating gold with magic is extremely illegal and the government is very meticulous in hunting down those who break this law. At least, that's the feeling I got out of FMA - in that it was more just "It's illegal so nobody does it" (despite all the other law-breaking done by characters - including alchemists - in the setting) with no real explanation on how the State policed it. Indeed, the only times it comes up are when it's mentioned in passing as being one of the few forbidden uses of alchemy (right up there with human transmutation) and when Ed does it to bribe a corrupt official into surrendering the rights to a lucrative mining operation to him (and once he has the deed transferred to his name, with it explicitly stating it's a gift, he converts the gold back into the rubble he originally made it from).
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#64 | |
Join Date: Jun 2006
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And if the PCs can come in with 100 pounds of gold they claim to have panned from streams in the Wilderness of Certain Death, or secretly looted from the horde of the human hating Invincible Dragon of the Inaccessible Mountains, how does the government know if it is created or not? For that matter even if it is, if it was created 10,000 years ago by Invincible Dragon's grandmother, to brighten up her lair, is that different? I think you're eventually going to end up back at a fiat currency - gold itself is worthless, but this particular bit of it is worth something because it has a government stamp on it that declares it is "real".
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#65 | ||
Join Date: Jun 2013
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All that said, I personally likely wouldn't use the above schemes, as I prefer settings where the relevant governments are relatively hands-off when it comes to adventurers, and also not as powerful as they'd need to be to manage the above. I'm simply listing it as a possible option, if it would mesh with the type of setting someone is already designing.
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#66 |
Join Date: Jul 2005
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In FMA, the creation of gold is illegal, but the law is irrelevant and needless because alchemy cannot transmute elements. Nobody creates gold because nobody can.
Last edited by Whitewings; 08-19-2024 at 02:35 PM. |
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#67 | |
Join Date: Jul 2005
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One suggestion I made is the use of coins made of various gemstones, stamped with an enchanted die. Gems have value both because of their beauty and for their utility as magical conduits, but only stamped gems are generally accepted as currency. Non-stamped gems have to be appraised for their value, and aren't as generally accepted. |
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#68 | ||
Join Date: Jun 2013
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GURPS Overhaul Last edited by Varyon; 08-19-2024 at 02:44 PM. |
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#69 | |
Join Date: Jul 2005
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That's why the stamped gems are the main currency: the die and striker sets are few and far between, so the size and quality of the material in the coins is known. It's not 100% reliable, but it's sufficiently reliable. Oh, and the coins are usually about the size of a dime. I imagine the coins to run in value from red through to violet: ruby, orange citrine, amber, emerald, sapphire, amethyst Last edited by Whitewings; 08-19-2024 at 03:08 PM. |
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#70 | |
Join Date: Jun 2013
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*Technically, modern paper currency has true intrinsic value as tender/fuel for a fire, but that's generally very little and you need some pretty extreme devaluation of your currency before it becomes more economical to literally burn money than to buy more appropriate fuels (although I think I've heard this happened with the deutschmark post-WWI).
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currency, magic, money, setting building |
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